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  • I was trying to make game which has few levels but each has 2d patform width more than 3000px

    i tried to set up 15000px layout (width)

    i tried to call a sprite image of 3000px width(which act as ground or platform) but got error, maximum size of image should be 2048px.

    second problem might be the game will consume lots of space and possibly memory to as i am going to implement some more images.

    For example

    Earn to Die

    Toss the turtle

    In both of the game the have have pretty big game play area. however in toss the there is a possibility of repeated background but that not what i am looking for.

    I hope most of you people have played both games on flash.

    so my question is

    if i want to make a big platform game, what should be the most efficient way to do so?

    Thanks for reading

  • I had same game idea last month but mine didn't have panda just simple balls! well i must you made my fiction into reality it's a great game, Keep coding bro!

  • That's not, what it was in my mind, i was suggesting in marketing perspective. It will help and if you are into promotion, concentrate on paid version they'll know about lite ver simultaneously.

  • why you are using physics and bullet at the same time you can use one of them

    Use bullet and enable bounce properties on properties bar of the ball or

    use physics and set world gravity less like 2 or 4 so that ball feels lighter

  • Offer 2 different versions, it will release lite and paid version both and provide paid app link in lite version!

  • I just bought 1 month back, man so close! though i was planning to buy on november!

  • You know i am just a noob in game development, but very passionate about it, since few days i was scratching my head since few for game idea guess i also came up with space theme but it's entirely different from yours.

    If Ashley can stick this thread and someone create similar for the competition so that other can also inspire to participate for the game jam.

    PS good luck with your game soon i'll share mine.

  • Well I am glad it did good luck for the game bear13

  • Thanks

  • Sorry my bad it did work.

    Mistake - I was resetting the global variables before score can be stored in web-storage so technically it was storing "0" every time. I rectified that it works. and thanks once again TheDom

  • I have read tutorial on Arcade Style highscore, and used webstorage for high score save but as a fact that web storage works in web-view. I am exporting my game for windows and want that feature. Also i want to cosider this for other export options like android and ios.

    Can any one help me

    Thanks

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  • Is the ocean is flat like land then give this condition to splash

    every tick - set splash angle to 270[/code:28j7ohzp]
    
    The splash will aim upwards like in real
    
    hope it helps.
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