iGamersBox's Recent Forum Activity

  • please share the capx, so that we can provide you with the proper solution!

  • Well, i don't know, what your expecting but there no such command or option which can prevent your group from getting deleted. However for a safer side you can code and make those groups in an another event and when you want you can add all of them in the main event or call them, this way if you have delete that event in main event sheet you can still call them back again.

  • Wow, that's a great tip! it's a way to test turn based game but if it's real time shooting game, it will be bit complicated to test them on same browser. though this tip helpful for the most.

  • I don't know what is the game design but if i were you would use force with angle instead of density! for increment and decrement.

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  • we need capx or take a screenshot of the event!

  • That's a nice game mate! a good educational app! though need some polishing with graphics and keep making games.

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  • you don't allow or use camera for continuous scrolling it's background and pltforms which moves check the doodle jump template in construct 2.

  • Yes you can all the assets and sounds provided by scirra assets folder can be used for practice and commercial construct 2 games, even templates also.

  • I have read that and i know how to parse them, but that's not the complete answer still my problem is the same with collecting all those parsed values and putting them into array!

    anyway thanks for the effort!

    i have sent a mail to rexrainbow, as this was derived by his tmx importer but i lost that capx file and now he has updated it. I hope he might answer me if he is not busy too much!

  • There is a difference between Random and Choose expression! When you use random 1,2,3 then system can pick random 1.5, 2.6 or 2.9 as random thus failing the condition sound equal to 1 or 2.

    use choose instead of random and it will work ex "set sound to choose(1,2,3,4,5,6,7)"

    this will do trick!

  • Well, the reason for my question is i don't have a development background. i want to set my game levels with the help of array mapping and tiles. I know i can use tiled map editor inbuilt in construct 2 but for new level i need to make new layout and eventually it will increase the file size too!

    My knowledge so far!

    I can use array manually, ex- i know how to set each array values and spawn tiles on it set frame number according array value. I also know that i can upload xml file in project folder and call through Ajax.

    What i want to learn -

    How to pick all values from xml file and set them accordingly to array i have created?

    or

    If i have called project file in xml how can use to set new level using same tile set.

    What i am expecting as help!

    I expecting study materiel on xml and array mapping and how i can implement them in construct 2, also an example capx would be great.

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iGamersBox

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