iGamersBox's Forum Posts

  • The solution is perfectly what I was aiming for, tarek2 it couldn't be better. Selection through UID is kinda next level for me but, I'll be exploring more options for game mechanics with UID and how can I use it better in games.

    Thanks once again for your help.

  • Please help me with this, I am not able to get it, what's wrong in this, or how should it recognize 2nd planet as there will more planets to add randomly.

    Here is code I am working

  • I am not sure if somebody had notice this but,

    i am having this error on arcade when trying to play any game.

    please notify this to Ashley or Tom so that appropriate action

    can be taken, for ref image is on attachment.

  • I am not sure which software you are using but if it is Photoshop then, go to image and at the bottom select the nearest neighbour option and increase the size of the image as much as you want!

    see attachment for ref.

  • Thanks Ruskul that was pretty helpful and needy one! I always use to get C at school, So really appreciate your help.

  • Thanks wolf, though i am looking for some help related to character animation if anyone can help please read this https://www.scirra.com/forum/need-pixel-artist-for-character-animation_t111633

  • Hi, i am working on a game which is almost finished! well the other graphics like ground, bg and other stuff are done in pixel art you can check out here https://www.scirra.com/forum/viewtopic.php?f=180&t=111632 the progress, unfortunately i am no pro when it comes to draw, need some help it's a non paid job, of course proper credit will be given and if i can make any money then i'll share 30% of it. It's a mobile game project.

    Here is the concept art of the character that I want to animate

    Character hand which is holding gun should be up ward always, almost 90.

    Character should have walk animation of 5 frames and a idle animation if possible.

    Character height should not be more than 64 px.

    for any detail or information contact me on skype igamersbox

    have a great day!

  • Few days back at night I came up with a new simple game idea, I hope this time i definitely finish this. The image below is just a preview or kind of mock-up, how my game is going to look like! I am not a pro artist or pro gamedev, just started learning pixel art and some members helped me as mentor on pixel joint which helped me learn some shading dithering and choosing proper colour palette. I wonder if I succeeded. May be this is not completely unique but my goal is to finish this project and release officially.

    Any tips and help would be welcome!

    Character (Player)

    Have a great Day!

  • Use Github Here is a tutorial how to setup

    https://www.scirra.com/tutorials/1008/c ... ith-github

  • Well, There is nothing wrong in the Logic, It's following what you ask to do.

    When you double Tap it's it's activates the logic of jump since it is already stated and you have also give a condition to bring chain saw out when double tap.

    How to resolve

    Creat a global variable Tapcount

    If single Tap then set variable to 1

    if Double Tap Then set variable 2

    If Variable Tapcount is = 1 then jump

    If variable Tapcount is = 2 then Bring chainsaw

    since variable are set and with exact match they will only perform action according to the variable.There is a gesture options for touch "Tap" and "Tap-Double" get a reference on manual it will also help!

    Or simple solution create to sprite buttons jump and kill and use them.

    I hope it helps! if you any question feel free to ask!

  • Wrangler Let me guess Side scroller running game with slashing enemies on the way! Well i am really impressed with 8 bit art style, i was looking for some similar example to make art for my game. You gave me some inspiration bro!

  • If you integrating values from ajax probably you might be doing it on the start of the layout and when you reset them the condition to take values from ajax become true. you might put another condition like if global variable is equal to 1 then load from ajax and once loaded change the global value so that it won't repeat the step and the randomization keeps on.

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  • please share the capx, so that we can provide you with the proper solution!

  • Well, i don't know, what your expecting but there no such command or option which can prevent your group from getting deleted. However for a safer side you can code and make those groups in an another event and when you want you can add all of them in the main event or call them, this way if you have delete that event in main event sheet you can still call them back again.

  • Wow, that's a great tip! it's a way to test turn based game but if it's real time shooting game, it will be bit complicated to test them on same browser. though this tip helpful for the most.