iGamersBox's Forum Posts

  • you need to match variables in order to find right weapon.

    create instance or enemy variable, give them different value and same for weapons

    so if a mole comes out with instance variable then tap 2nd weapon and compare mole variable with weapons variable if they equal then kill the mole or else not!

    hope it helps!

  • you can use this condition

    every 1 sec system pick random instance instance spawn the bullet.

    Hope it helps!

  • Can we see capx?

  • Try this

    Add a global variable name it "Play Once" to compare

    use above condition with another

    Mouse cursor is over porchicon

    Play once is equal to 0 then action play gamebutton

    set play once to 1

    Hope this helps!

  • Try cutting all your backgrounds into smaller images, or use tiled background if you are always using the same background repeating over and over.

    I can use background repetitive, but what about ground on which players and enemies are going to spawn and walk. It's going to be different terrain at least for each 100px!

  • Make Multiple Layouts (Multiple Levels Could Be Anouther Way or Use teleports to go to the 2nd part of the map Using layouts) Hope I helped

    I have updated my question with reference hope it helps more to understand my question.

  • I was trying to make game which has few levels but each has 2d patform width more than 3000px

    i tried to set up 15000px layout (width)

    i tried to call a sprite image of 3000px width(which act as ground or platform) but got error, maximum size of image should be 2048px.

    second problem might be the game will consume lots of space and possibly memory to as i am going to implement some more images.

    For example

    Earn to Die

    Toss the turtle

    In both of the game the have have pretty big game play area. however in toss the there is a possibility of repeated background but that not what i am looking for.

    I hope most of you people have played both games on flash.

    so my question is

    if i want to make a big platform game, what should be the most efficient way to do so?

    Thanks for reading

  • I had same game idea last month but mine didn't have panda just simple balls! well i must you made my fiction into reality it's a great game, Keep coding bro!

  • That's not, what it was in my mind, i was suggesting in marketing perspective. It will help and if you are into promotion, concentrate on paid version they'll know about lite ver simultaneously.

  • why you are using physics and bullet at the same time you can use one of them

    Use bullet and enable bounce properties on properties bar of the ball or

    use physics and set world gravity less like 2 or 4 so that ball feels lighter

  • Offer 2 different versions, it will release lite and paid version both and provide paid app link in lite version!

  • I just bought 1 month back, man so close! though i was planning to buy on november!

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  • You know i am just a noob in game development, but very passionate about it, since few days i was scratching my head since few for game idea guess i also came up with space theme but it's entirely different from yours.

    If Ashley can stick this thread and someone create similar for the competition so that other can also inspire to participate for the game jam.

    PS good luck with your game soon i'll share mine.

  • Well I am glad it did good luck for the game bear13

  • Thanks