Prevent using huge images for background.
Use smaller images with a tiling approach, either by tilemap, or manual sprite placements supported with snap to grid.
For the latter, I make sure the images do not become too small, which could result in having 1000s of images on the layout for only the background.
For example, I tend to make my manual placed tiles like 500x250, and use snap to grid 125x125, giving me an good working solution for isometric tiling over a huge layout.
You could ofc just use 512x512 images and have snap to grid work on 512x512 to get the background of the layout sorted.
Or use bigger images in the tilemap editor with a higher grid size.
Hope that helps.