iGamersBox's Forum Posts

  • I don't know what is the game design but if i were you would use force with angle instead of density! for increment and decrement.

  • we need capx or take a screenshot of the event!

  • That's a nice game mate! a good educational app! though need some polishing with graphics and keep making games.

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  • you don't allow or use camera for continuous scrolling it's background and pltforms which moves check the doodle jump template in construct 2.

  • Yes you can all the assets and sounds provided by scirra assets folder can be used for practice and commercial construct 2 games, even templates also.

  • I have read that and i know how to parse them, but that's not the complete answer still my problem is the same with collecting all those parsed values and putting them into array!

    anyway thanks for the effort!

    i have sent a mail to rexrainbow, as this was derived by his tmx importer but i lost that capx file and now he has updated it. I hope he might answer me if he is not busy too much!

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  • There is a difference between Random and Choose expression! When you use random 1,2,3 then system can pick random 1.5, 2.6 or 2.9 as random thus failing the condition sound equal to 1 or 2.

    use choose instead of random and it will work ex "set sound to choose(1,2,3,4,5,6,7)"

    this will do trick!

  • Well, the reason for my question is i don't have a development background. i want to set my game levels with the help of array mapping and tiles. I know i can use tiled map editor inbuilt in construct 2 but for new level i need to make new layout and eventually it will increase the file size too!

    My knowledge so far!

    I can use array manually, ex- i know how to set each array values and spawn tiles on it set frame number according array value. I also know that i can upload xml file in project folder and call through Ajax.

    What i want to learn -

    How to pick all values from xml file and set them accordingly to array i have created?

    or

    If i have called project file in xml how can use to set new level using same tile set.

    What i am expecting as help!

    I expecting study materiel on xml and array mapping and how i can implement them in construct 2, also an example capx would be great.

  • Creat a global variable "Randomeaudio"- set condition as on every loaded layout Choose(1,2,3,4,5)

    then add another condition

    if Randomeaudio is equal to 1 play sound 1

    if Randomeaudio is equal to 2 play sound 2

    if Randomeaudio is equal to 3 play sound 3

    if Randomeaudio is equal to 4 play sound 4

    if Randomeaudio is equal to 5 play sound 5

    and so as per number of audio files you want to play!

    hope i answered your question!

  • Well i am making a game where platformer's gravity is changed according to it's position on the tile.

    for example if the player jump on the wall then gravity angle turns to 180 if the player jump on the ceiling on collision then gravity angle turns to 270 and if on ground 90 , below image can help you more i have uploaded the capx too.

    Capx Download See attachment

    Construct ver Beta r171

  • Glad to Help you!

    Good luck for your game!

  • The concept is same ! the only difference is instead of weapon instance variable use global variable and set the variable and use different condition as to reset that as per your requirement. if you can share capx file I can edit and reconstruct it as per your need!