BrianOD's Recent Forum Activity

  • Ashley When do you expect to have the "support for memory management" integrated with CocoonJS/AppMobi??

  • Ashley Ok, no problem then. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ashley I had it installed and it (IE) did not work, and yesterday I uninstalled it and it did not work either...

    As you say I suppose I can find other ways to do everithing,...

    I have not upgraded my c2 yet, but can I do it without the start page??

  • saint Mikke Ashley Tom,

    I have tried to uninstall internet explorer, but it does not work either.

    I have also tried to change internet security options with the same result...

    I do not know what to do, I have installed C2 in my new computer that runs windows7, and I have not changed anything...

    What can I do??

  • Doesn�t it happend to anybody else??

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Although I have been working with C2 last days, I haven�t realised that start page does not work.

    It is shown when I start the program, but the links don�t work. None of them.

    What can I do?

    Thanks in advance

  • Aeris85 GamerGon

    Thank you for your assistance. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Aeris85

    Thank you so much for your post.

    That?s exactly what we want to do, but as our objective is to develop games for mobile devices, I thought that we should know how to configure our "very simple games" so we can check our developments in mobile devices.

  • I think you should load levels only when they complete the prev one. Not sure how you do this in C2 though.

    GamerGon Ashley

    Could this be the the solution?? How can we do that??

  • nutmix

    Ok, let�s assume that I work with 1024x768, and I want to create a "Mario" platform game... Doing the GamerGon calculations,...that means that each level shuold be at least... 3-4 "screens" long, that�s (1024x768)x4(screens)x4(RGB) = 12,582,912 bytes --> 12 mb per level

    Al least 20 levels, means 240 mb plus sprites, etc.

    So I think that it may work in an iPad, but in other medium sized mobiles or tablets, it will not work properly, am I right??

  • GamerGon & nutmix

    So, in other words, the problem with big backgrounds is in the limits of the hardware? Are there the same problems with other engines/languages?

    Because I have downloaded & played in an iPad racing/platform/rpg games with several levels and quite big backgrounds... and I still can not figure out how to develop something like that...

    And what about platform games? Although there is just horizontal scrolling, the layout must be quite long...

    Even the famous angry birds has many levels, and each one has its own background...

    I know, I am very noob and I may look retarded, but I have been thinking of this the whole week-end and I still do not know how to start, and even if it is possible to develop what we have in mind...

    Thank you!!

  • nutmix Wow... so If I want to develop a racing game that supports the ipad, do I have to design a (at least)4000x4000 background???

    Does every device support that size of background?? I mean, GamerGon told me that the biggest background iPad 1 & 2 can support is 2048x20480, so with that background I can not design "big" circuits....

    bfff, so difficult....   <img src="smileys/smiley5.gif" border="0" align="middle" />

BrianOD's avatar

BrianOD

Member since 11 Sep, 2012

None one is following BrianOD yet!

Trophy Case

  • 12-Year Club

Progress

12/44
How to earn trophies