BrianOD's Recent Forum Activity

  • nutmix thank you for your response I am learning a lot <img src="smileys/smiley1.gif" border="0" align="middle" />

    I suppose that the 1024x1024 background is for static (no scrolling) games, isn?t it?

    To develop (for instance) a racing game, how big should the background (circuit) and the screen size be?

  • Ashley & nutmix,... so how big should a background be to develop a static (like tetris) game that fits in most devices??

    And for a scrolling game like a racing game??

    Thanks!!!

  • An how big should that background be for a static backcground game and for a scrolling (vertical and horizontal) game??

    (I am really looking foward to get home ASAP and start designing... <img src="smileys/smiley1.gif" border="0" align="middle" /> )

  • GamerGon Thank you, I think that we will speak a lot (in fact you?ll speak and I?ll listen & take note <img src="smileys/smiley17.gif" border="0" align="middle" /> ), because that?s our target....

    I still can?t figure out how to design a game that works in two devices with so different sizes as iPad & Iphone.... <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Ashley Thank you so much. And congratulations for the customer support I signed in less than 24 hours ago and I have solve all my doubts so far, the best I have ever seen. <img src="smileys/smiley1.gif" border="0" align="middle" />

    GamerGon We (my friend and I) are really noob in game designing so we still do not know how to manage those things, we thought of designing a huge background, but we also realised that would not be possible....

    We really need a tutorial on game designing.... Thank you so much!

    P.S. Sorry for my poor english. I try to do my best.... <img src="smileys/smiley13.gif" border="0" align="middle" />

  • I have read that tutorial several times, I almost know it by heart, but I must be silly, noob or narrow minded because I do not get it yet... as I postedhere a friend and I have ideas for two games, and we still do not know how big to design it....

    Thank you so much anyway!!! <img src="smileys/smiley1.gif" border="0" align="middle">

  • Ok!!!! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Thank you so much, I will try CocoonJS <img src="smileys/smiley2.gif" border="0" align="middle" />

    I?ll also try to figure out how to adapt our games to any screen size...

    Cheers!!   <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thank you for your prompt reply!! <img src="smileys/smiley1.gif" border="0" align="middle">

    I did not know anything about appmobi (I was going to use phonegap).

    Is appmobi better supported by C2 than phonegap??

    In any case, I have already posted my doubt about supporting multiple screens: How do I...?

    Is there any "rule" so I can design just once and it works in every device???

    Thank you in advance.

  • We were thinking of using C2 + phone gap (We had not heard of appmobi before)...

    How difficult will be to develop something (C2 + phonegap) that works in the most part of the devices??

  • Hi everyone,

    In the stores it says that Android/IOs support for personal & business version is coming soon.... how soon? whe are they expected?

    How will they work? Will C2 add new features for mobile devices (adaptation to different screen sizes, densities,...)??

    Thank you in advance.

  • Wow! Thank you for your prompt response...

    Now I feel quite dissapointed because my friend and I have very little programming experience, and we thought that C2 would be the answer to our praises, but it seems it is not...

    I will keep investigating C2 but if it is so complicated to adapt to mobile devices, I do not know.... what else can I do?

    Thank you so much.

  • First of all thank you so much for your response. <img src="smileys/smiley1.gif" border="0" align="middle" />

    I have read that manual several times and I believe that I have learnt it by heart... but I still can not figure out how to design our games...

    I mean, in the case of the static (no scrolling) game, if I design the game in a 1024x768 background, will it "strecht" to adjust in an iPad3? or will it be reduced to work in a lower resolution device?

    I suppose that the other case (vertical & horizontal scrolling) game will be more difficult, because if I create a 8000x8000 background and, for instance that backgroud has a city where the game takes place, how will it adapt to every device, I mean will the 8000x8000 background be proportionally "reduced" to device?s size??

    Thank you so much for your assistance!

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BrianOD

Member since 11 Sep, 2012

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