Eisenhans's Recent Forum Activity

  • Did you manage to get it to work with "Capture Game"? because capture screen and window are working, but they not as optimal for game recording.

    I use NWjs 0.18.7 and c2 r239.

    Are you sure you are using the current OBS and not OBS classic? Wasn't that "game capture mode" a purely OBS classic thing?

  • The experimental one never worked for me (not fully anyway).

  • Prominent

    I must say I never had a problem using Madspy's Steam plugin.

  • Yes, this means that "--in-process-gpu" is off the table and not needed anymore?

    Btw: thanks for taking the heroic effort and putting up with all the bug reports. We were really in a tight spot with these NW.js shenanigans and now we seem to approach a point where stuff is actually usable for mass deployment again.

  • So the single process thing was resolved, too?

  • Sometime 2017 / 2018 or?

    So far, no hints have been released to the public.

  • You have it now. It sometimes takes a bit to appear.

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  • Not trying to dismiss the NW.js problems and their severity, but a certain group of youtubers, reviewers and let's-players are braindead morons (please excuse the profanity). We had *a lot* of issues with them at work, with products made in Unity, Godot and VizRT. Some require spoonfeeding in a way that you get why they make videos for a living and not a decent job

  • While there is always the need to optimization and there are always caveats, Construct2 takes care of a few things for you that unity does not, by default. For example: C2 does a basic form of object pooling for you. Making a shooter with 2500 objects on screen (with a lot of them being deleted and created) is no problem on a midrange i5 rig. It starts getting a problem if it goes beyond that, but within the limits of a typical arcade shooter you can create and destroy objects like there's no tomorrow. Spray those bullets!

    • Post link icon

    Basically all competitors are releasing new major versions soon.

    Spark tools is coming soonish

    Spark site

    Well, so far they have produced a nice amount of.. vapor.

  • To be safe: Stay below 2048x2048. (that means: 2046x2046 because of the filter padding added by C2 on export). Older and medium devices (Iphone 4 for example) max out at 2048.

  • We ought to have this thread stickied (at least until the worst 0.18.x f**kups are fixed)

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Eisenhans

Member since 8 Sep, 2012

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