Hi, rather technical here.
In unity I'm building a twin stick shooter, with many hundreds of projectiles, pooled, with the ability to pursue the target, ricochet and so on.
My question is: On my crappy 300€ laptop, will I be able to have the same midrange fps I have in Unity, with less effort or will the fps drop lower?
I'm just pissed, that I'm overwhelmed with writing efficient code and it sort of burns me.
Anyways, every simple idea I have ends in a brainstorm of complexity I have to implement nd especially a missing simple 2d look at drives me nuts (although I have a fitting but probably inefficient method in my static utilities class)
So yeah how can c2 or future c3 help me out here without giving me the amateur feel. (No offense)