Eisenhans's Recent Forum Activity

  • I personally feel it's a little... light... and (for me) does not address a lot of issues I had with C2, but now that all the problems that the old GUI framework had are out of the way, let's keep reporting bugs and give feedback. The sooner this new base hardens, the earlier they have time for implementing new stuff on top of it.

  • Despite triple-verifying that I do, indeed, have the (currently) latest version (56), the page still acts like I'm on a desktop (I guess that makes sense...) and asks me to update to version 57.

    You can use it on Android, but you need to install "Chrome Canary" (it works in parallel to your regular chrome install and does not replace or break it). The regular one won't work yet, because it still is, as you said, at 56 which won't work with C3.

    I tried it on Canary on a Pixel XL and it runs. Whether it makes sense to run it on that is an entirely different discussion

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  • Tom No pressure

  • ?

    cardboard box, in case you have a cat that needs to be kept busy got that for my sister, she always talks

    Haha

  • Before you get all fidgety, make sure you have your beta survival gear in order:

    • all possible game controllers, charged and checked
    • updated chrome/chromium
    • windows update done, if on windows
    • kernel and microcode updates in order (if on linux)
    • large box of chocolates
    • a generous supply of Hot Pockets (or similar)
    • a six pack of good beers
    • another six pack, just to be sure
    • aspirine
    • adult diapers (no going to the loo for a while)
    • umbrella
    • gas mask
    • a copy of The Holy Bible (in case something goes wrong)
    • a copy of the noble Quran (in case something goes VERY wrong)
    • a copy of the Talmud (better safe than sorry)
    • internet connection up and running, firewall not too tight
    • keyboard detoxed, cookie crumbs mopped up
    • cardboard box, in case you have a cat that needs to be kept busy

    [...]

  • Not trying to be the party pooper here, but the competition allows both actually.. import an artist made sheet, define cuts and all and keep that structure for re-imports of updated artwork AND allow packing and output of an automatically optimized version of it or mixture with other atlases, depending on draw call optimizations etc, if the user so chooses.

    That helps the noobs to avoid suboptimal sheets and at the same time allows more sophisticated pipelines things like using an external packer that might even be better than what the engine manufacturer has implemented

  • Is there anything written in the license that prevents someone from doing that or any programming that prevents importing other people's capx?

    For C2 the license forbids renting it out. For C3 the license is unknown yet but will surely contain a similar clause.

  • I noticed there are several camps here.

    I am of Camp Native and I'm sitting outside, weeping in the rain

  • Crosswalk is faster... on Android 4.4.

    On Android 5 and bigger it's not.

  • Before you make a highly polished game, always make a prototype first. A single level or smaller version of the game, with simple graphics (like quads and triangles and circles instead of real graphics). By that you can test out if the game mechanics work and you know exactly what assets you need later so you don't have to throw out super complicated graphics that took a long time to make, when you find out that the enemy/level or whatever is not needed anymore.

    We've got a lot to show today, and over the coming weeks.

    It may be a good idea to get these things out the door and show as much as possible.. now. Because right now your christmas tree is on fire

    They probably just forgot about the date

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Eisenhans

Member since 8 Sep, 2012

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