HenryPK's Recent Forum Activity

  • [quote:2tlfk61m]

    System | repeat [n] times

    System | Create object on layer [l] at (0, loopindex * .height

    System will repeat it n times:

    Create the object (the brick) in the layer [l], at x = 0; y = loopindex * .height

    while

    n = brick count

    l = layer

    s = brick

    x = starter x

    y = starter y

  • Audio >> Properties >> Play in background >> No

    is that it???

  • maybe use for loop (for all the possible variants)

    [quote:21kjielb]

    System | For "loop" from 0 to [maximumframe]

    System | Pick Sprite where anim.animationFrame = loopindex

    System | Sprite.PickedCount >= 2

    >> //Insert Code here

    for each frame number,

    it will pick all the sprites that have this frame playing.

    if two or more Sprites are picked, the code will be runned.

    All the Sprites you need are already picked.

  • If updating the visuals within the generation isn't working (because the screen freezes), maybe the html/javascript system itself is just overloaded. However, if it's ok waiting a little more, you could do a natural pause while generating.

    What I mean is, for example... Minecraft.

    Minecraft generate thousand of tiles (and doesn't have a progress bar), however, the game generates in a interesting way... it loads chunk by chunk, instead of block by block... (a chunk is an area of 16x16x256 blocks) also, it generates the chunks only when needed. It doesn't generate all the blocks in the world, just the "visible" ones.

    With that, you can not to load the entire world with 100,000 tiles at once. Maybe what you need is a slower process loading on groups of tiles (a cave or a biome, etc) and on those intervals refresh the information to the user on the UI. After all, 100,000 tiles...! I can't even count on my fingers!

  • With viewport, I mean "Window Size"

  • Howdy (Olá)

    Ashley's post: https://www.scirra.com/forum/viewtopic.php?f=191&t=195902&p=1140470#p1140470

    As we can see in Ashley's post, Construct 3 is getting a new translation to Brazilian Portuguese! This post is for discussing about it... If you're fluent on portuguese, and/or english and is working on the translation.

    (Como podemos ver no post da Ashley, o Construct 3 está ganhando uma nova tradução para Português Brasileiro! Esse post é pra discutirmos sobre isso... Se você é fluente em português, e/ou inglês e está trabalhando na tradução.)

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  • Yaaaay finally Brazilian Portuguese! As a Brazilian, this will help a lot, and yet more for those people that don't speak English at all.

    Also, I am already contributing as a translator!!! òHó

    being brazilian will help me a lot XD

  • Sublimate, buddy, the one i use the most is Skype, wich is:

    henrypk156nas@outlook.com

  • mmm... the point of a crayon is a cone, but when you draw, you can make lines.

  • : )

  • Adjust HSL takes in count the existing color and adjust it to another.

    For example, you want to leave a Sprite blue.

    If the sprite is white, it will be a perfect blue.

    But if the sprite is red, the colours will blend, and the sprite becomes purple,

    The same for Saturation and Luminosity.

    (Like the TINT effect that exists on C2)

  • Tutorial:

    https://www.scirra.com/tutorials/4777/h ... und/page-1

    Forum post:

    viewtopic.php?t=63134&start=0

    This links will help you.

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HenryPK

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