HenryPK's Recent Forum Activity

  • use System > load

    for checkpoints use Save

  • when press down >>>

    - car spawns tireline

    - tireline [zorder] move to car (bottom)

    this tireline is a circle sprite with fade

    hope it helps XD

  • that‘s for JS, right?

  • " Oh, you did? That's awesome because that's the idea ;( ! With my age, I didn't get this era of arcade games :( but making people remember this good time is cool XD. "

    Now, I remembered that some games, because of this, used storage of estimated real-world end date only. For example:

    I have a gate that will open in 2 minutes. I just store the hour/date the gate will open, and show on screen the countdown in something like that:

    Every Tick >>

    Timer set text to: FinalTime - CurrentTime

    Well, its what all the mobile games use.

  • Compare two values

    Array.CurX = "A" | Array.CurY = "B"

    Equals (=)

    true

    (Array.CurX = "A" OR Array.CurY = "B")

    Just keep in mind that CurX and CurY are excluive of FOR EACH loops, and are numbers oH< *

  • You should:

    • Set Pixel Rounding to On
    • Set Fullscreen Scaling to Low Quality

    Another advice: Downscaling at High is very unnecessary since is a pixel graphics game, and will drain your memory.

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  • I don't get it... Are you trying to convert a String into an array separating by "|"?

    If yes, you can use the tokenat() System expression.

    tokenat(Text, Index, Separator)

  • Are you going to craft items on a grid (like Minecraft) or show a list of available options for crafting...?

  • Only one simple command:

    "Player" Movement speed > 0 >>>

    - "Player" spawn "Particle" on layer n (Image Point x)

    - "Particle" move behind "Player"

    Where the "Particle" object is a Sprite with FADE behaviour, that disappears after a certain time.

    Change the duration of the fade, affects the length of the trail.

    "Player" is a Sprite with a Movement behaviour (8Direction, Car, Platform, etc).

    For the trail direction, this isn't necessary because the trail always goes in the opposite direction of the motion.

    I also made a capx: dropbox.com/scl/fi/1aw9ksacwf8i7ag5t6hw9/help.capx

  • Oh! I got what you mean...

    Unfortunately, this is a function of the browser/system itself, that freezes the game when you switch tabs or go to home menu (in mobile). To save battery and memory.

    You can kinda use "wallclocktime" to calculate how much the game was left backgrounded, anyways.

  • ^^ I'm glad I helped, good luck!

  • There you go dropbox.com/s/s9rv3qp6dp01v ... .capx?dl=0

    *facepalm* VERY THANK YOU! Exactly what I needed...

    It was so simple, and I couldn't figure it out by myself...! Anyways, thank you.

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HenryPK

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