HenryPK's Recent Forum Activity

  • Maybe it was a bug from Construct2 itself plus some sort of random error that happened randomly and then that was posteriorly corrected.

    Welp, good luck with your game from now on. It looks great ;P

  • Well... Based on the template:

    Change the player behaviour to 8Direction (Up and Down)

    Instead of:

    [quote:33gudoja]Car is on ground >>> Simulate pressing right

    you can use

    [quote:33gudoja]Every Tick >>> Car set vector X to 10

    so then you rearrange the obstacles, and make some events.

  • It's kinda hard to tell without the context. But then maybe it's the Trigger Once.

    Also, is that block inside another one? Because if it isn't... maybe this is the error.

  • You can do it via javascript:

    [quote:qie0kf84]

    function rgbToHsl(r, g, b){

    r /= 255, g /= 255, b /= 255;

    var max = Math.max(r, g, b), min = Math.min(r, g, b);

    var h, s, l = (max + min) / 2;

    if(max == min){

    h = s = 0; // achromatic

    }else{

    var d = max - min;

    s = l > 0.5 ? d / (2 - max - min) : d / (max + min);

    switch(max){

    case r: h = (g - b) / d + (g < b ? 6 : 0); break;

    case g: h = (b - r) / d + 2; break;

    case b: h = (r - g) / d + 4; break;

    }

    h /= 6;

    }

    return [h, s, l];

    }

    You should also check: http://www.niwa.nu/2013/05/math-behind-colorspace-conversions-rgb-hsl/

  • This is kinda hard to tell without the .capx

    But it looks like there is a problem with the tile graphics... You can try repainting the tilesets and/or change their position.

    If you can, show the configurations of the tileset and the tileset image.

    (You can also try it on r51 p-p)

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  • Oh, so you want particles?

    You need only two objects for that too (Sprite, Particle)

    Sprite - Platform is moving >>>

    - Particle | set position to (Sprite.X, Sprite.Y)

    - Particle | set rate to 35

    - Particle | set angle to Sprite.Platform.MovingAngle + 180 degrees

    Else >>>

    - Particle | set rate to 0

    When is moving, the particle is set to the Sprite position, and the rate is set to normal. Also, the angle is set to the opposite of the Sprite moving angle.

    When isn't moving, the particle rate is set to zero, and it doesn't appear.

    LINK: https://www.dropbox.com/s/ajc71c4lg8ec9ze/help.capx?dl=0

  • Try re-saving the game in another folder XD

  • You can store the email using a textbox, and use javascript to send. It isn't easy...

    You can search a little bit... on google...

  • Did that work? p-p

  • There is distortion when moving, because the quality is small on pixel projects. Principally in motion.

    What I did once was resizing the viewport to 2 times bigger, and set Layout Scale to 2 (zoom in).

    It's kinda weird to deal with, but it works...

  • There is distortion when moving, because the quality is small on pixel projects. Principally in motion.

    What I did once was resizing the viewport to 2 times bigger, and set Layout Scale to 2 (zoom in).

    It's kinda weird to deal with, but it works...

  • I don't think this is possible. Not even Scirra lets us do it.

    You can ask the user to upload the image to a site and give the url, and use::

    [quote:3ocfwmwk]Sprite | Load image from URL

    or use Javascript. ;D

    (you can also load from a local url, but that is not good for multiplayer)

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HenryPK

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