Second, I don't want to critically reduce memory usage.
And First (wait, did I mess it up?), I do use Loader Layout to have my custom Loading Screen to mantain the players entertained while the game is loading.
I think that you are suggesting to make the first layout a loader layout, right? That'd be cool, and I tested.
My first layout is the Menu, and if I click 'New Game' too quick it won't even have a layout to go into. Now it does cut the loading time drastically but that's not what I asked for...
I don't actually want to reduce loading time, I want to know if it is possible to:
1. have loading sections between areas inside the game instead of one big loading at the beggining; That would load the layouts, like, the levels of a certain area. (I use pretty much the same images troughout the whole game. There are some new ones that appear at later points in the story but that's not actually a problem or anything.)
or
2. have no loading sections at all. For example, Undertale and Deltarune don't have a loading screen. Of course, they were created with GameMaker Studio; but I wanted to know if I can do something like that in c2. Like, I won't export my game to the INTERNET, I will export it to Desktop as '.exe', and to mobile as '.apk'. so the files all the files will actually be already at the player's computer, and won't need to be downloaded from a server.
If it is not possible, i wanted to know WHY NOT? Like, how do Construct2 load the images and sounds, and layouts?
And It's ok if I'd actually need third-party methods to accomplish that.