HenryPK's Recent Forum Activity

  • Thank you 💖

    I wasn't really struggling at the typewriter part (I alredy did some fancy dialogs with faces, choices, formatting and sounds hehe 😁), but at the breaking part.

    And oh... How didn't I think of this before...? It's simple, but clever, thank you. 😊

  • Hi!! My name is Pedro Braga, I am 15 years old, I'm brazilian and I agregated some friends to make our group:

    Bitwin Entertainment!

    Our first game will be this one:

    snag.gy/vSzUlR.jpg

    A little bit longer (in duration) than a screenshot, but...

    Subscribe to Construct videos now

    We are new on this "gaming industry" but we really like to do this.. and we hope we suceed.. This is a old dream of mine, and it's really important to me..

    BTW this game is called "Blue - the Skylings". It will have amazing gameplay and graphics... It is on reconstruction stage since I lost the original save, but its even better than before. This video will show what I have done so far... (TURN ON CLOSED CAPTIONS) Not yet able to show many of my ideas and concepts, but here is an old demo.

    scirra.com/arcade/adventure-games/the-skylings-32194

    If you want to follow our game, you can follow me on twitter (@ukhenrik) or on my youtube channel. Or anywhere else.

    Hope you like it <3

  • Hello everybody.

    I am trying to make the dialog for my game, and I want to be able to write only one script, for the game to split into many pages of text that the player can read separately... For example:

    "Oh... my god... I think that you ruined it... You are so irresponsible after all... now I'll have to do it by myself."

    The text will be added to the texbox letter by letter (taking into acount that big words break lines), but the text is just too big for the textbox...

    What the player will see: "Oh... my god... I think that you ruined it... You are so"

    I want the player to be able to click Next, and the game will erase all of what is already shown, and keep placing all the other characters...

    Is there a way that I can detect when the textbox is all filled in (to display the next button at the right time, only when there is too much text), and a way to detect what text was shown (to delete it)?

  • "(Blue) The Skylings"

    Have you heard of this incoming game?

    Wait... no?

    So I'll explain to you.

    In The Skylings, you'll:

    Fight some bosses, leave the sky, save your mother.

    And live an adventure crafted just for you!

    This game also contains:

    ADVENTURE!

    MUSIC!

    BOSSES!

    MINIGAMES!

    LEVELS!

    DEATHS!

    MORE DEATHS!

    I CAN'T BEAT THIS LEVEL!!!

    BUTTERFLIES!

    NPCs!

    A MENU!

    and much more...

    ---

    But hey it's still fun (And HAARD to play).

    So, I'll leave you a challenge. The first one to beat the DEMO (and take a screenshot of the END), will get a secret prize.

  • Good evening.

    Finally after more than one year of working (most of the time not working actually) on this project we have arrived at this state. It's faaaaar away from being completed, but we finally know that we are going to get trough all of the difficulties we eventually find, and that we can manage to complete this game.

    By the way, in this pixelart platformer game, you play with Lilo, a little Blue Raccoon (it's supposed to be a raccoon) in an adventure to save your mother that got ill by... some reason... (no spoilers)

    So, you'll need to travel around the four different "worlds" (Sky, Water, Overworld and Underground) and find the last ingredient for the nice and kind Amir to prepare the magic antidote for your mother. Of course we don't have all four world on the demo. Because, after all, it's a Demonstration.

    We plan to make an awesome game, and we need some time, and resources.. but we know that we can finish it.

    If you find bugs, want to talk with me (or Bitwin Entertainment), want to support us, or just want to say nice words of encouragement; feel free to comment.

    Thank you for reading, and (I hope) for playing. Have a nice day.

    Link of DEMO
    https://gamejolt.com/games/blue/321184
    Henri's Twitter (AKA My Twitter)
    @ukhenrik
    Bitwin Entertainment Twitter
    @bitwinofficial
    Game OST
    https://soundcloud.com/bitwin-entertainment/sets/blue-ost
    Our Website
    http://bitwinent.co.nf
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  • Alright so, put back that trigger once at the bottom...

    I tested here, and it works fine to me...

    I created two events (one handling the animations with the mouse, making the run animation play only when left mouse is down), and another to handle the footsteps... like this:

    [quote:1f6g8pz4]

    Mouse | Left Button is down | Set Sprite Animation to Run

    System | Else | Set Sprite Animation to Stand

    Sprite | Is Animation "Run" playing | Play Coin not looping at volume 0 db (tag "")

    Sprite | Animation frame = 1

    System | Trigger Once

    Here is a capx:

    https://www.dropbox.com/s/mf8d3bub61kv5 ... .capx?dl=0

  • x=round(player.x/16)*16

    y=round(player.y/16)*16

    Just mentioning that floor() instead of round() would be a good idea if your origin is at top left.

  • Make it in a way that you can only upgrade the turret if the current amount of gold is Greater or Equal to the cost of the repairing.

    For the upper bound (gold limit), set the amount of gold to the limit everytime it's greater than the limit...

  • Try fullscreen.

    And with that I mean the Browser plugin with the Request Fullscreen action. It works fine to me.

  • You don't need that Trigger Once.

    Remove it. And then test it..

  • YEAAAAAAAAAAAAAAAH Figured it out. Just angle issues trying to use Is between values instead of Is between angles.

    ¯\_(ツ)_/¯

  • Anyway, I figured out the negative angle stuff... Construct2 have some events for dealing with angles.. But still about the ship.. How..?

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HenryPK

Member since 5 Aug, 2016

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