Blinx123's Recent Forum Activity

  • You do not have permission to view this post

  • Alright.

    Tried it and it works splendidly.

    Thanks for telling me about this, unarguably great, plugin.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Try creating a .htaccess file on your server and adding this line:

    AddType audio/mp4 m4a

    Or if .htaccess already exists just add that line to the bottom of it.

    <img src="https://dl.dropbox.com/u/8367729/construct/pics/htaccess.png" border="0" />

    The weird thing is: Sound effects do seem to work inside IE. Wouldn't he normally have those stored as M4A, as well?

    Without checking the actual file size, I'd also dare say the audio file for the background music is way too big, as it takes approximately 2 minutes to load for me.

  • Ya. I just checked it out. Something is indeed broken.

    BG Audio definitely doesn't work. SFX does though.

    Are you sure all your audio files have been successfully converted to M4A? Perhaps you accidently removed the M4A of your background music.

  • I'm unable to download the CAPX for now. But if I understand this correctly, this plugin would allow me to drop graphics directly into the browser window/node webkit application.

    If this is the case, it would be a more than welcome addition to my Adventure Engine project.

    I want the editor suite of GOAE (short for Grand Old Adventure Engine -- the original engine was done in the wanning days of MS-DOS. Unfortunately, I seem to have lost the source code. Which is a real shame, considering the tricks I had to pull off to get transparency working back then.) to be as discernible as possible.

  • E Bear

    Well. They do if they're invalid or don't have a src leading to another content website. My contact form is quite hackish and I remember having to place a hidden iframe in order for it to fully work.

    Kind of makes me wish the W3C was less strict.

    I can't help it, but in it's present form, HTML just reminds me of ASM. With all it's hacks and hidden features, it's like 6502 (illegal opcodes FTW!) all over again.

    Of course, the fun really comes to a screeching halt upon checking one's W3C rating.

    Using my language flags inside the title tag (i. e. <div class="lang:english">Home</div><div class="lang:german">Startseite</div>) further decreased my rating, unfortunately.

    Which bares the question: Why is there no legit way to have a multilingual title tag yet?

  • If you are only releasing your app for Apple devices, removing ogg files should save you a few megs, as well.

    I really look forward to seeing this book in action, btw. Always nice to see HTML5 faring well on something with considerably bigger/shinier graphics. Most HTML5 applications (especially the ones made with Construct2) I've seen to date always seem to utilize the same marginalized style with sprites reminiscent of the Sensible Software days.

  • ArcadEd

    Nicely done.

    Google will most likely smite you for setting it up like that, though. The fact that the ordinary user won't even be able to tell where links are heading to will mean a penalty of some sorts.

    Chances are, more intelligent anti-virus software will blacklist your site, as well.

    Lastly, your website will probably have a higher drop-out rate the more interactive elements you add. At this point, however, your site still manages to load way quicker than that Clikpic crap a client of mine keeps using.

    Ashley

    I've considered adding a few splash screens of some sort, but am kind of weary of adding another iFrame, since the first (albeit hidden) one already scrutinized my ranking.

    Considering my homepage will be quite hackish in the near future anyways (I used Javascript to provide multiple language translations, which will now require me to set the translated title tags outside the actual title-field of my CMS), I really don't want to take further chances.

  • Savvy001 already gave you a valid answer (that tutorial is easy to understand and straight to the point).

    What else do you want? Someone to port the Steam API over to HTML5 for you?

    PS: It would really help if you could tell us your native tongue. Perhaps one of us will be able to better assist you.

  • Bump.

    Directing "Load image from file " to "file:///C:/imagename.png"

    yields no result.

    Is this because of the AJAX limitations?

  • M4A actually is AAC (MPEG4-AAC, that is).

    Have you tried removing the ogg files?

  • That's an easy one.

    Access the sprite editor and look for "Alpha" inside the palette section.

    The default for alpha transparency is 255. Set that one to 0, select the filling tool and get cracking on those white boxes.

Blinx123's avatar

Blinx123

Member since 16 Aug, 2012

None one is following Blinx123 yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies