Blinx123's Recent Forum Activity

  • I'm currently tasked with the creation of a simple Christmas themed horizontal shooter game as means of marketing a few online stores.

    The player will have to collect a number of parcels and avoid nasty gremlins as well as trees.

    Every 8 parcels players will receive a new voucher which is only shown to them if they either lose or win the game.

    The game logic works great so far and I made sure that parcels are randomly generated. There's also a Christmas star that, when catched, will award a single extra life. Here's the thing though: How do present the player with a custom game-over screen?

    Let's say the gremlins caught him at 8 parcels. He should, obviously, get to another game-over screen than those who made it to 16 parcels.

    Is there any way to define this?

    Like: if player collides with gremlin = destroy player

    if playerscore 8 = go to layout GameOver1

    if playerscore 16 = go to layout GameOver2

  • Would this work for a Myst style game or is better to simply split a whole video into several individual sprites and soundfiles?

  • So what are the chances of Construct 2 featuring a Steamworks object in the near future, now that it's on Greenlight?

  • I really love those graphics.

    The flipping, however, makes my head hurt badly.

    It could be a huge selling point, however.

    Imagine the commercials "Forget about Dark Soul's! Here's a real man's game! The Adventures of DaKoo! How many times can you flip before you have to dip?" ;)

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  • Hi everyone.

    After last weeks successful presentation (powered by Construct 2, nontheless), I figured I would use Construct 2 for far more of my tasks.

    My current line of work includes the creation of a mobile deriative of our company's Social Media Monitoring platform.

    A demo is currently running on our servers and I got as far as implementing a basic Ajax request.

    What I want to do next is repost the login data people would input into the HTML5 based form to the PHP admin area, so that upon clicking login on the form, you would have full access to the server.

    How would I go about that though? Is there a way to do just that through a simple Ajax Post to URL command?

    I do realize there are certain security loopholes this would cause (mainly, sending login data through Ajax and sending data from any domain), btw.

  • Hm. Doesn't really work for me.

    Am I doing this correctly?

    I added another layer, set the background of that layer to black and opacity to 100. I then added an action that says "On left mouse click - set layer opacity to 0).

    Also. Is there no simple way to do a pixelated fade in (which is probably an entirely different matter, since it requires some sort of effect or shader)?

    EDIT: Never mind.

    My text was set to invisible, that's why it wouldn't fade in.

  • Hi guys.

    Since I'm in the process of creating a presentation for Friday's graduate school, I figured it's time to put Construct 2 to some good work.

    The whole presentation is made in Construct 2 which made it quite easy to add all the multimedia stuff I wanted it to have.

    The last thing I'm stuck with, however, are fade in effects.

    Does anyone know how to

    a) Have a whole screen fade in pixelation style (like in those old Mode 7 games)?

    b) Have text smoothly fade from invisible to fully visible?

  • Hey Tyler.

    Any chance of seeing support for WebOS? I'd love to have DirectCanvas support for my HP Pre3.

  • Gotcha.

    Thanks you two.

    I now know exactly what to do.

    Coming from a purist background (I love coding in all sorts of machine code and everything that is modular/functional), it took me quite some time to wrap my head around Construct 2's principles. Thankfully, it's still more feasible than manually programming in any of those silly OOP languages.

    EDIT: Here's one of the art I was going to use in the first, cat themed deck.

    Hope the style isn't putting people off.

    <img src="http://img716.imageshack.us/img716/3613/cardcm.png" border="0" />

    I'd love to jumpstart my career as a game developer with that little app. I'm currently employed as a regular web developer but wouldn't mind launching my own little indie game label.

  • Wait a second. Do I understand you correctly? What you're saying is that I can make changes to the global variables during runtime?

    The only reason I used the gNumberCards/2, gNumberCards*2 hocus pocus is because I thought I couldn't do that.

  • Ok. So I ran through the memory match game tutorial and completed my first little memory match game.

    What I now want to do before testing it on my HP Pre 3 is having a main menu with several difficulty settings and different themed decks to choose from.

    How would I got about it? I already changed the event sheet so everything that said gNumberCards before would say gNumberCards/2, essentially cutting the difficulty level into half.

    Now what this did instead was repeating one particular card symbol for every pair but one.

    Anyone know what might have triggered this and how I would fix it?

    I'd also like to have several differently themed decks (cats, dogs, cars, etc). How would I add those without shuffling them with another set of themed cards?

  • Runs great for me (my rig is a beast).

    Firefox: 30 FPS

    Exe: 60 FPS

    Quick question though. Once r100 hits, will we able to develop games running in fullscreen? The rain demo only runs in a small window for me.

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Blinx123

Member since 16 Aug, 2012

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