Blinx123's Recent Forum Activity

  • I ended up not partaking.

    Our family ferret (the mascot of my private software label) Brownie passed away just this morning*. Naturally, I wasn't in the mood for any coding.

    *She was still quite lively until recently, but then turned blind within days, lost a lot of fur and started humping. Yesterday all she could still do was coughing. She couldn't even die peacefully, as she wouldn't stop coughing until the very end. And all this just hours before we were finally getting an appointment with a vet (probably wouldn't have been of any help either, since each and every vet in my area is so incompetent, I'd have to tell them what a ferret is exactly). Gods do I hate nature!

  • I wish I had found out about this earlier.

    I could sure use that money (lost my job right after New Year's Eve and with my old ass laptop slowly rotting away, I'm not sure I can even go on coding demos for my job applications much longer).

    The Port-A-Thon will be up until 6AM GMT, right?

    I have like zero assets (the only apps I have are all written in PHP and my former employer now owns most of them, except one) and even less ideas for an app, but I'll try to stay awake for most of the evening, perhaps grab some beer and see where that goes.

  • Thanks :)

    It looks fine for me here:

    <img src="http://i.imgur.com/Iio6n8z.jpg" border="0" />

    This would lead me to suspect it's a graphics driver issue. Try installing the latest drivers for your GPU straight from the manufacturers website.

    Hopefully this helps.

    Hm. That sure is weird.

    Perhaps it's due to the lack of real graphics drivers (I once ported drivers for my super old GPU over to Windows 7 but lost them during a hard disk crash and didn't get around coding new ones yet).

    Will investigate further and perhaps install Construct 2 on my workstation tonight.

  • Not a bad concept, at all.

    I'm curious though. Have you ever heard of the term balance ;)

    I'm mostly referring to the 1 second limit on those platforms.

    There's a thin line between frustrating but rewarding and maddeningly frustrating. Your creation kind of crossed that line.

  • Here you go:

    docs.google.com/file/d/0B4HbmIw0kk7Fcl85c25WOWtJa1k/edit

    Awesome game you got there, btw.

  • Ok.

    This has been driving me nuts for a long time now, so I figured I'd have to ask eventually.

    <img src="http://img405.imageshack.us/img405/5332/issuem.png" border="0" />

    As you can see, the handle (blue horizontal line) extends way past the sprite. While this isn't an issue for the background itself (it's still displayed properly), every item (be it sprite or button) placed on top shows up in the wrong place.

    If I change the sprite to a tiled background, the image will not be displayed properly. It will be either too small or will extend past the visible canvas.

    I've already tried everything I could come up with. This includes weird resizing methods alongside the placement of various different origins.

    I really hope this is something trivial and easy to fix, as investigating this has already cost me more time than conventional software development methods.

    In fact, I've finished a small side project (a 3D cube featuring a dynamic calendar, video player and weather report, done in PHP with some help of CSS transforms) in 2 hours less than it took me to accurately place two sprites on top of each other inside Construct 2.

    PS: The resolution for layouts, the background sprite and the whole project itself is identical (1440x900).

  • I'm working on a small 3D calendar app that should be wrapped up by February 6.

    The backend is driven by PHP, while I'd like to use Construct2 and it's Ajax object for the frontend*.

    I'm currently looking into R0J0hound's Carousel.capx, but have a hard time wrapping my head around an implementation of AJAX.

    Is it possible to let AJAX only GET certain parts of a website, so that I could get away with simply making four AJAX requests (one for each quarter of the year)?

    I'd also be interested in a way to implement the Facebook API, though I'm not sure if this would work with a front-end implementation through Construct's Facebook plugin. I essentially want to give people the chance to click on a certain date and add a message to their facebook wall (with the appropriate date as a headline).

    Since the whole calendar is, as far as I understand it, only embedded, I'd probably have to make that API call from within PHP. Correct?

    I'm quite a noob when it comes to PHP and AJAX, unfortunately (Python supremacist here)

    *The initial idea was to utilize simple CSS 3D transformations and not use any framework or app engine, at all. In the end, however, this proved to severly lack interactivity.

  • Just found this thread by coincidence.

    I'm wondering how hard it would be to add Sprite3D.js to an existing project.

    Has someone gotten CSS 3D transformations to work with Construct 2 in that fashion?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks.I'll keep this in mind the next time I'm writing such kind of tool.

    For this particular app, I ended up replacing the UCS with images from real runes.

    I figured, the UCS wouldn't really look good. Even if scaled to a very large font size.

    Actual futhorc looks way more impressive.

  • In my ongoing quest to find a serverless solution to most everything, I'm currently on the lookout for a way to query data from a Google Spreadsheet.

    I basically want to add passwords or product serials to my apps, but don't want them to show up inside the app's code. Not even obfuscated.

    Has anyone worked with Google Spreadsheets before and knows how this could be achieved?

  • I'm in the process of creating my own RPG fantasy world and, as it happens, need a reliable rune generator that works with my own combination of several runic alphabets.

    Unfortunately, the standard compare text action is not really sufficient for what I'm trying to do ("translating" text on the fly).

    As it compares the whole text and not just single letter, it will change the first letter but not any letter thereafter.

    Is there any way to do something about it?

    Here's my syntax:

    Textbox - Compare text ("a") - Set text to ("?")

  • Thanks.

    But how do I connect this with the gremlins/player defeat?

    I figure I'll have to use a On destroyed event for the player character. But what then?

    EDIT: Ok. I think I got it now.

    It's somewhat hackish but should do it for now.

    I created a new layout to which players will be moved upon defeat. From there, I set up the events the way you said.

Blinx123's avatar

Blinx123

Member since 16 Aug, 2012

None one is following Blinx123 yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies