X3M's Recent Forum Activity

  • Git, node.js, Java, Cordova and the Android SDK though involves writing dos commands. All of the alternatives, except for Phone Gap, involve writing Dos commands, dont they?

    Also having to write Dos commands means its going to take considerably longer publish apps for testing and uploading.

    You make a .cmd file that you launch each time you wanna generate an apk:

    All the hassle is gone. I don't need to count on any online build service.

    Papers please

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  • Angiel

    -This version is not suited for FPS games, this feature will be coming with the next update.

    • Saving is taken care of by the Contstruct 2, the plugin does not provide any saving and loading functions.
  • I've made a NodeJS chat application using C2 and deployed it on Heroku : https://c2chat.herokuapp.com

    Works well but if you want to make a complex multi-player game, then I recommend a service like Photon instead because it already has a lot of features that you will need like rooms for example.

  • Psychokiller1888 Will projects that use 1.6 stop working ?

  • TibiT Wow congrats man ! Being a good pixel artist and a good game developer at the same time is a bless.

    Here is a quick review on your game and some noticeable small glitches:

    • First of all I give the art, sound fx and game design 9/10.
    • There are some sound pops at the beginning, I don't know if it's intentional or not but I think you should verify that on all browsers (I tested with Opera).
    • When busted, and if you don't press to continue, the cops keep saying the same word again and again.
    • There is no depth between what is an obstacle and what isn't, the buildings have a pattern that confuses the player into thinking that some paintings are obstacles.

    Overall your game is really good. Good luck with your official release !

  • cjbruce Yes since it is the leading javascript 3D library ( Gets updated each week, it performs well, has exporters for several 3D softwares, etc ...)

  • >

    > Having said that, we could possibly have it enabled per layer (so you could for example enable 3D on just one layer, then all 3D content has to appear on that - all other layers are still 2D and are treated as underlay/overlays). But I think it's odd to add a checkbox that says "Enable 3D" when nothing in the editor actually uses that!

    >

    Ashley

    Thank you thank you thank you for looking into this! At some point I am hoping that one of the 3D plugin developers is willing to bring C3 up to feature parity with C2 by porting their plugin over to C3. I'm excited about anything that might make this process easier/better.

    Am I correct in assuming that this "3D-enabled" layer could be used to possibly eventually build a 3D editor in the layout?

    A 3D viewport in C3 is already possible even if it isn't supported by the SDK, and I'm making a 3D plugin for it during the first year.

  • StillSarah Glad you got it work, I don't have an iOS device so I can't troubleshoot.

  • Basically we can append a new canvas to the layout and render stuff on it, load external libraries , etc...

    The canvas won't be exported with the project, but it can serve as a viewport.

  • Hi,

    Since C3 is a web application, and since you guys are providing an SDK, isn't it possible to take control over the whole application via DOM manipulations ? I mean if a developer had access to the document object of the C3 application, then anything can be done.

    Or I'm I missing something ?

  • matriax It's 0.7, last version was 0.6

    mikelantzelo Make sure to create a NewScene and a NewCamera first.

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X3M

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