X3M's Recent Forum Activity

  • In need of a plug-in or a behavior for your project ? Feel free to contact me.

    There are two types of works I can deliver:

    • Exclusives : Gives you the ownership of the addon, which means that you are free to sell it, distribute it etc...
    • Not: Gives you first access to the addon before its release to the store.

    PM me so we can manage an inquiry for your request.

    If you still do not know what library you need, search this website

  • That is a great idea, actually it would be for the best of us users and for scirra to have a clone of the steam greenlight system as an application which will hold games or demos made with C2, and which supports ads monetization. Much better option than having a website.

    The greenlight clone system will let people decide whether a game is worth being uploaded to the library or not.

    Or instead, force users to pay a registration fee.

  • You gotta throw some cash at Facebook in order to get noticed, I did it a while ago and it worked.

    Actually their publicity system is the best I have ever seen. You basically choose how much you wanna spend on pub and for how many days, and then let Facebook do the work for you.

  • tunepunk

    I think you both didn't get what OP was talking about, he was talking about this :

    [quote:3ks4ecmq]

    Discounts

    Existing and New Construct 2 Personal and Business license customers

    Customers who purchase Construct 2 on or after 1st February 2017 (the launch announcement date) will be eligible 100% discount on the first year subscription price for a license of the same type or lower (where Business is the highest and Personal is the lowest).

    Customers who have purchased Construct 2 prior to February 1st 2017 will be eligible to a 50% discount on the first year subscription price for a license of the same type or lower.

    Users who bought C2 before 2017 (loyal users as OP refers to), won't get the 100% discount on C3.

  • cjbruce Have they announced the winners yet ?

  • cjbruce Here are some tips :

    • Finish up the controller first, and then work on the game.
    • You don't need to rename the index files a second time, because the index.html and old screen.html or controller.html hold the same code. All changes are occured inside the c2runtime.js file.
    • Always start your projects off the pong game and controller example.
  • cjbruce I thought of that before but the problem is that Airconsole expects the screen.html and controller.html files to be in the root directory. So unless the Airconsole team adds the option to set the directory of them individually, we cannot do much about it.

    >

    > The problem with that idea though is that you would indeed still be milking them, since you don't pay to keep the server running anymore, yet you still have access to it. At some point there wouldn't be money to pay for the cloud server anymore without a loss because nobody would be paying annually, yet their server would possibly need upgrades because of a larger user-base and bigger capacity and other things.

    >

    >

    Well it begs the question, why on earth did they commit to a cloud-based service in the first place? Was there popular demand for it? Maybe I'm missing something. But speaking for myself at least, I have no interest in it. Sync.com. pCloud etc, plenty of free and secure cloud services to go around.

    Steady income and preventing piracy, those two are the main reasons why they switched.

  • You should delete line 402 of the file Game Event Sheet.xml, you cannot have two triggered conditions at the same block, you can only combine 1 triggered condition with ticking conditions.

    I don't know how you ended up with that, C2 usually prevents you from adding a second triggered condition. Maybe you modified the xml file with a text editor some time ago.

  • There is no need to mention 3D, guys just forget about it.

    They committed a long time ago that the software will only be designed for 2D creations.

    Best thing to do is use a gamdev engine that is designed for 3D.

  • cjbruce So no porting I'm afraid.

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  • cjbruce I would only port it if C3 layout is capable of rendering 3D.

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X3M

Member since 8 Jul, 2016

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