X3M's Recent Forum Activity

  • Another question...

    Can the camera collide with an obj-mesh object?

    Yes, you should activate collisons for both Camera and the object in events ( You can also activate camera collison via tab properties [Check Collisions => True )

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Everything now is working fine.

  • Hmm thats actually tricky because of two main issues :

    1- The example uses the C2 Car behavior which is 2 dimensional, the car goes on X and Y axis, so if you rotate the models 90 degrees on X axis, you will have problems with the car behavior, it will drive on the air.

    2- The BabylonJS Camera has a fixed XYZ axis that cannot be changed, I can't make it to walk on the XZY axis.

    I've got this request before in this thread about making FPS games from top down view C2 design, but I couldn't make it to work because of the engine limitations and the incompatibily with the C2 XY behaviors.

    If you find any solution for this, please notify me.

  • MATAGUIRIS Can you please elaborate more ? I don't quite understand what you're trying to achieve

    matriax Yes hopefully.

  • This plugin will let you create controllers in Construct 2 by simply dragging and dropping them.

    Example:

    Demo

    Download demo

    Download (Includes the plugin , the cmd command, the pong demo and controller):

    Download

    Preview:

    Instructions:

    ------------------------------------------------------------------------------------

    CONTROLLER

    ------------------------------------------------------------------------------------

    1- Open pongcontroller.capx end export as HTML5 website to your localhost directory.

    (Ex for Xampp: xampp\htdocs\pong\) - http://localhost/pong/

    2- Copy Magicwand.cmd to xampp\htdocs\pong\.

    3- Run Magicwand.cmd. It will do all the work for you.

    ------------------------------------------------------------------------------------

    [II] GAME

    ------------------------------------------------------------------------------------

    4-Open pong.capx and export as HTML5 website to your localhost directory.

    5-Rename index.html to screen.html.

    ------------------------------------------------------------------------------------

    [III] TESTING

    ------------------------------------------------------------------------------------

    6- Make sure Xampp is running.

    7- Visit http://www.airconsole.com/simulator/#de ... host/pong/.

    You will need to log in with your gmail account so that Airconsole can get your name ( will be used as device nickname).

    8- Thats it !

    Credits to PsychoKiller1888 for the Airconsole plugin and the Pong demo.

    Have fun customizing your controller! Remember that you can do anything with your controller ! Think out of the Box !

  • I'm interested in this plugin, but is there not a way as the developer that you can attempt to get one of your projects on mobile and give us solid answer about performance? All you need is an android phone and xdk.

    It shouldn't cost you anything aside from the phone (maybe you could even borrow that?). If you could offer honest results about mobile I think 1. you'll be surprised that games made efficiently may still run great. If the game runs fast in the browser of a phone there is no reason it wouldn't run fast in a wrapper like cocoon or xdk (cordova) because THEY use the same native browser to run the game. If you could show people how well a game can run on mobile, you would likely drive more adopters (customer$$$) to buy your plugin.

    I would also LOVE to see the workflow of this engine. I see a glimpse of it.. could you or anyone make a basic tutorial to help walk us through the steps? Could you make a video that goes step by step to do something simple.. then maybe make a second video that builds off that simple "here is how you position the camera.. create solid ground.. create an object. maybe spawn multiple objects in a second tutorial and show how physics would work.

    I'm happy to buy the plugin and become a supporter as I have a game that I really want to make in 3D but unity and unreal are just not fun to work with and i love c2..

    maybe you include a bunch of capx files that show each feature? I understand there may be some learning to it, but what I didn't care for with Q3D was that we had what felt like no support and it was confusing to make sense of it.. even with examples.. the examples were too complex to unravel for me personally at least.. and i never saw many people do much with it so i suspect it wasn't just me that found it tough to figure out.

    Thanks,

    Caleb

    Thanks for the encouragement mate, regarding the mobile performance, I've asked some clients to test two examples on their Android devices and they said that it ran without any problem with an FPS ranging from 49 to 60. BUT the examples were not bloated with objects, they barely had 4 to 9 3D objects on the scene.

    I need to make a stress project to give a benchmark, would you export it using XDK and test it on your mobile device ? I would be very thankful if you could do that since I can't export to XDK since I only have the free version.

    I've been working on some tutorials, I'll post them as soon as possible. For now you can download the capx examples or the showcase games to have an idea on how things work, It's as simple as making a 2D game, but with an extra dimension ( Z axis).

    Yes I'll be adding a capx showcasing examples from Basic to Advanced usage.

    Well I'll be using this plugin to make a 3D game ( A Mario Party like game ) which I will be using to enter the Airconsole contest, so far things are going well, here is a SS of what I've done so far :

  • Download has been approved, added a mini game with capx.

  • spy84 I was expecting it to bring a 3D viewport to the software but no it is just an addon which may be based on Threejs or Babylonjs. 80$ would have seemed reasonable if there was a 3D viewport for easy objects manipulations, IMO its a rip off, and Clickteam fusion's software itself is a mess.

    The only engine that goes toe to toe with C2 is Godot which I'm using in parallel. Not only that it's free, but it also has both 2D and 3D viewports (Like Unity) and comes with dozens of templates.

    Regarding promoting the plugin, I can't do it right now since I don't have enough things to showcase as advertissement, I need to make some playable games first before going into promotions via social medias. So that people have an idea what they can do with this plugin.

  • spy84 The last update is not approved yet you'll have to wait till Tom approves it (He does not work during weekends)

  • Because likely you do have an archive uploaded that you forgot about.

    Go ahead and complete the details, with a specific game name that you can then delete, if needed, once completed.

    Check out if then you are able to upload other archives later on and let us know.

    Otherwise, consider sending a mail to the support.

    Thanks, that was the problem

  • drzanuff It still needs to be approved by Tom

  • I cannot upload games anymore to the scirra arcade, when I click Upload Game, it redirects me straight to the "Your Game Details" section as If I already uploaded the zip file.

X3M's avatar

X3M

Member since 8 Jul, 2016

Twitter
X3M has 1 followers

Trophy Case

  • 8-Year Club
  • Coach One of your tutorials has over 1,000 readers

Progress

9/44
How to earn trophies