MATAGUIRIS Here is an example
Here is a fully detailed explanation:
As you know, obj models are widely available on the Internet, but the modellers can be sometimes noobs and they don't set the pivot to the center of the model or sometimes the scaling factor of the pivot is not 1. Or sometimes the obj can be composed of several meshes which is a problem. So to solve this problem I added an extra mesh which will act as a parent, you can see it if you set Debug to True in the OBJ properties.
So when you import an obj model, you need to see if the debug mesh fits perfectly to the obj, if not then you should use those XYZ scaling and offset parameters to adjust fit the model.
And finally you activate collisions for the mesh debugger.
matriax Oh I see so it's for Nvidia only ?