— The clones issue is solved in 0.6, you can now duplicate meshes from the C2 event using System->Create object
fuego96 Well I've noticed two things :
1- The worm.babylon is a scene file and not a single model file, when opened, I saw a camera and a light alongside the skeleton, which should not be the case for a single mesh.
2- Armature or Skin rigging should be applied to one mesh which should have a name so you could reference it in C2.
I'll post examples as soon as I upload 0.6