X3M's Recent Forum Activity

  • justifun Oh ok, nice demo by the way, the animation looks smooth and vibrant , Keep up the great work !

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  • justifun Are you the guy behind the JS version of Box2D?

  • andykenobi

    1- If your behavior is going to be applied on the C2 Text plugin, then you can get access to its ctx with :

    var ctx = this.inst.myctx;
    [/code:2ohq0w08]
    2- Unfortunately there is not drawing prototype in behaviors. I recommend making a plugin instead if you need to draw stuff.
  • fuego96 Thanks for the report, I will make sure to go over all functions once I finished the laser-decals behavior and the 3d sound plugin

  • You can't make a forum using C2, but you can make a portal or an interactive site with it, and its the best tool around for this kind of stuff.

  • The clones issue is solved in 0.6, you can now duplicate meshes from the C2 event using System->Create object

    fuego96 Well I've noticed two things :

    1- The worm.babylon is a scene file and not a single model file, when opened, I saw a camera and a light alongside the skeleton, which should not be the case for a single mesh.

    2- Armature or Skin rigging should be applied to one mesh which should have a name so you could reference it in C2.

    I'll post examples as soon as I upload 0.6

  • fuego96 The Skeleton Behavior should be applied to a Mesh , look at the picture :

    Every behavior belongs to a category.

    1- Create a mesh instance for the worm

    2- Apply a skeleton behavior to the mesh

    3- Create animation range

    4- Play it

    Whats the name you have given to the worm mesh ?

  • fuego96 I can't share anything right now because we don't have the same version.

    It's simple, you create an animation range (ex: "Walk" from 0 to 20) And then you play it using Begin animation range.

    If you have multiple ranges (ex: "Walk" from 0 to 20 and "Run" from 21 to 40) , then you should activate blending before playing the animations.

  • matriax It would've been possible if C2 had a text editor property. I really like the idea of a pasting text instead of loading external files, it would be awesome for people to share 3D models just by copying pasting stuff. But unfortunatly, for now, its not possible.

    vurzu 1) Sprites are already in my todo list.

    2) I'll see if I can manage to do it. There must be someway to get the pivot XY from image editor.

    3) Do you mean an axis helper on the C2 editor or while running the game ?

  • matriax Thats not how things work, its not as simple as you think.

  • matriax Nah thats not practical

  • matriax Then your .mtl file is faulty, when you export an .obj model, Blender sets the directory url in which your pictures reside inside the .mtl file, so check your mtl file with notepad and make sure that the path link to the picture is absolut, like this : Rock-Texture-Surface.jpg

    There should be no C:\User\Documtents... inside the file.

    Read this : https://developer.blender.org/T28621

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X3M

Member since 8 Jul, 2016

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