+1, we need the ability to export games to iOS and Android. Will a gameclosure exporter be possible?
I'm lucky that my project is quite large, so I can afford to wait for the best mobile export solution to emerge, but it's already been quite some time.
Well, what feels off about it? What don't you like?
That can work - you can also add a condition so that your player's action only goes through if you're not in block state. You would do that by checking for which animation is playing, then inverting that condition.
Just to confirm, that's 2014, correct? Is there a theme, or will that be announced later?
Have fun! Jams are the best :)
Congratulations :)
If I may ask, how long did this project take?
Honest question for the OP - Why not use Unity? It's 3D, relatively easy to use (it has some bullsh*t to navigate like any engine does though) and exports to everything.
+1
For the story/sequence, yWriter seems good (but save and backup OFTEN - it's wonky)
For powers, characters, levels, and all your charts, Excel (or equivalent) should be great.
I think 10 or even 7.5 would be better, personally - it depends on the kind of pace you want to create, though.
Could you increase your max health with each tank, then display it visually as different health pools? Is there a gameplay difference (such as attacks can only empty out one tank and no more)? If not, this may be the easiest solution.
Develop games in your browser. Powerful, performant & highly capable.
Wait, I thought spriter would already work with cocoonJS if you used the .scon files?
Yes, definitely!
Member since 15 Aug, 2012