ChrisAlgoo's Recent Forum Activity

  • Just curious, is it possible to play Spriter animations without all of the tweening, giving it more of a frames effect?

  • Do you think it would work through a wrapper like Ejecta or CJS?

  • Whooooa that's awesome. Thanks!

    Flurry Analytics + Plugin if anyone's interested

  • Is this something that we can do? How can we have our games communicate with a server so that we can know how many people sided with Kenny or how many aliens a player slew? Thanks. Is it something we could do via the event that allows us to execute an arbitrary piece of Javascript?

    This would also be extremely useful for analytics - for example it could let you know that 90% of players are dying on level 3, or whatnot.

  • Hi,

    My game involves fighting off waves of aliens. The aliens come in the form of predefined waves. What I would like to do is set up a system that can do actions like the following...

    Alternate between shooty aliens and melee aliens

    Pick waves with different difficulty levels, so that the average difficulty per round goes up slowly as the player moves through different rounds

    What I'm mainly wondering is, how should I store this data? If this was code each wave could be a class, and each wave would have associated variables like difficultyLevel and hasShootyAliens. Once I can have the data stored in some easily accessible way I think I can start training the computer to spawn waves that present the desired difficulty level.

    Let me know if any of this is unclear, and what you think the best solution is. Thanks!

  • Not sure if related, but my game's sound effects wouldn't play in desktop Safari, but would play in Chrome on a Mac. Music all played fine.

  • If this works, you're a hero. Great work!

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  • CJS also exports to iPhones

  • I must say that there were a lot of unhelpful answers in this thread.

    gonzdevour - congrats on a successful game.

  • Thank you!!!!

  • YES PLUS ONE

    I develop in C2 with a team of four, and this would be really useful. Please add team support!

  • If I understand correctly, memory management means that instead of loading new assets layout by layout, Ejecta will load all your assets at the start, and hold all of them in memory even though some of them aren't being used. CocoonJS has the same problem.

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ChrisAlgoo

Member since 15 Aug, 2012

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