it seems to work, but i can't see the scml object until the layout is prewied, in the editor it's showed like a blank sqare (but i think it's ok because the plugin is drawing himself the animations at runtime)..... Only a bug i've found, set "on" the "Show Collision Polygon" option in the layout proprieties after you have inserted your scml object, cause C3 crash.... :
Error report information
Type: unhandled exception
File: https://editor.construct.net/r69-2/main.js, line 63, col 422437
Message: Uncaught Error: missing collision poly source
Stack: Error: missing collision poly source at ǃG.ǃvQL.ǃTQB (https://editor.construct.net/r69-2/main.js:63:422443) at ǃG.ǃvQL.ǃTEf (https://editor.construct.net/r69-2/main.js:63:422526) at o.ǃTEf (https://editor.construct.net/r69-2/main.js:63:222555) at v.ǃCw (https://editor.construct.net/r69-2/main.js:63:261574) at v.ǃCw (https://editor.construct.net/r69-2/main.js:63:246437) at window.ǃsv.ǃxe (https://editor.construct.net/r69-2/comp ... .js:1:7141) at ǃxw (https://editor.construct.net/r69-2/comp ... .js:1:1794)
Construct 3 version: r69.2
URL: https://editor.construct.net/index.html
Date: Sun Nov 26 2017 12:48:56 GMT+0100 (ora solare Europa occidentale)
Uptime: 393.5 s
Platform information
Browser: Chrome
Browser version: 62.0.3202.94
Browser engine: Blink
Browser architecture: 64-bit
Context: webapp
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
Approx. device memory: (unavailable)
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/62.0.3202.94 Safari/537.36
C3 release: r69.2
Language setting: en-US
WebGL information
Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Numeric version: 1
Supports NPOT textures: partial
Supports GPU profiling: no
Vendor: Google Inc.
Renderer: ANGLE (Intel(R) HD Graphics 5500 Direct3D9Ex vs_3_0 ps_3_0)
Major performance caveat: no
Maximum texture size: 8192
Point size range: 1 to 256
Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_frag_depth, EXT_shader_texture_lod, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_depth_texture, WEBKIT_WEBGL_depth_texture, WEBGL_lose_context, WEBKIT_WEBGL_lose_context