pinellos's Recent Forum Activity

  • New demo release, 0.05! I've added all the triggers for sounds effects and some background musics for each level.

    Check it out!

    scirra.com/arcade/action-games/qbos-adventures-33968

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  • Woa, finally I managed to upload a new version of the demo on Scirra Arcade:

    scirra.com/arcade/action-games/qbos-adventures-33794

    In the last months, when i tried to add a new game, the server says "Error in application /" etc etc..., so i've found a little workaround to solve this (if you want to read: https://www.construct.net/it/forum/scirra-website/website-issues-and-feedback-35/my-game-is-not-being-uploaded-136428#forumPost947558) and finally i've i done it!

  • Hi, i've the same issue, but there is the workaround:

    the system says "Error in application /" etc. etc... every time that you send some data, but behind the scenes the data are stored. The problem is that the error page doesn't allow you to continue your submission, so for that the solution is the little menu in the left: you have to select sequentially the various steps, compile every form and send the data, then go back in your browser, select the next passage from the menu and send data. At the end, select the PUBLISH option and your game will be correctly (more or less) send to Scirra Arcade!

    Here my last game, i've found this trick trying to upload it:

    scirra.com/arcade/action-games/qbos-adventures-33770

    Maybe this can be useful to everyone that have the same issue (i've read a lot of posts about this...) Tom ?

  • New demo with 3 levels playable:

    pinellos.com

    Please, i need feedback about control system!

    Mobile: touch the left or the right half of the screen, setting "Full Screen" for best experience!

    Browser/desktop: keyboard controls are "Z" for LEFT and "M" for RIGHT.

  • I've made a site about this project:

    http://www.pinellos.com

    You can play the demo online (also from mobile) and follow the entire devlog!

  • I’ve recovered ad old concept that i’ve developed few time ago: the idea was to create a control system that make possible to play ad old-styled 2D platform on a mobile device, without have to implement virtual joystick or other bullshits. So, a control based upon the less number of interactions as possible: discarded the one-tap control, that would have forced the gameplay toward some of different from the classic platform-games, i’ve developed this double-switch control system. Use the M and Z keys, on mobile will be implemented two simple hidden controls that divide the touchscreen in half and will have the some function. In the initial menù, click on “NEW GAME” to start. Functions in grey are not yet avaiable.

    Preview:

    Demo online:

    pinellos.com/sandbox/plat_02

    Every feedback is welcome!

  • Hi guys, i'm at work with this simple retro-styled platform intended for mobile devices. Only two switches control the game: Left and Right buttons - press M for right and L for left, jump when pressed both... i'm searching for level designers and pixelart artists....

    pinellos.com/sandbox/plat

  • Thanks!

    I'm currently developing for a text-adventure contest, and I'm busy until the end of this month, but I'm still developing the point-and click system... stay tuned for further updates!

  • Hello!

    I've developed a little demo about point and click adventure system, take a look:

    Bye!

  • In my experience, any device running android 7 works fine and the performances are ok. I've tried with a semi-cheap Samsung model (galaxy j5, a 200€ device) and everything is ok. Instead, any device running android 5 that I've tried (Samsung S3 - S4 - Galaxy CORE) have the same issue with framerate.

    Just my 2 cents. Hello!

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  • thanks, i think Ashley have released an SDK to allow the programmers of the various programs (Spriter, Spine etc...) to write themselves the plugins for their application, but the documentation is still in work... As said, i think the only thing we can do is to wait for plugins releases and maybe ASK FOR this in the various forums of the various software... i'm using DragonBones, that can export in spine format, but i will ask in the dragonball forums a native-plugin for Construct 3 when the SDK documentation will be avaiable!

    Bye!

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pinellos

Member since 26 Jun, 2016

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