Hi Mikal! Thanks for the feedback! I'm just trying things, tweaking with the options, and try to have a system capable to manage all the parts of a point-and-click-based game (movements, dialogue-system, inventory, mechanics etc...)
I'm working with the graphic to understand what is the most convenient way to do it: stylized artworks and cartoon-style design are less expensive in terms of time and work (i've some skills in drawing and art, but i'm NOT a visual artist tout-court and my experience with things like digital painting or post-processing is very basically), but this involve and affect the entire creative process, for example writing a subject that give some sense to a stylized-style art and graphic. All you can see in the demo is at a very early prototype stage, i have to define the UI, the general mood, and the displaying of the dialogues too. If you want to collaborate, i'm open to any creative input!
PS: i've looked at your project. Rabbits are cool, i've loved "La collina dei Conigli" (the italian for Watership Down), the narrative concept is very interesting. But i've some doubts about the platform-view: in this way, i think, there are some difficulties to exploit the entire screen space if you don't find a way (and a pretest) to fill them with platform, stairs and similar things. I remember some classic narrative games like Another World, that make a great use of the side-scroll/platform type of view, but the mechanics are involved too with this (gun-shoots, barriers, character's run, jump etc, etc....).... Your work is great, technically very well done (animations, effects, mechanics integration...), i'm curious to see the next!
Hello from italy!