I'll have to agree with the general sentiment. I'm sure we all feel screwed simply because we put our bet on this HTML5 tech. On one hand, HTML5's pretty awesome for general... HTML things, but as for gaming, I don't know. Scirra took a gamble HTML5, and so did we for purchasing the software.
My main concern is the publishing and monetization part. Since these are often done at the end of the creation and polishing game creation process, you don't want to realize you're screwed only after investing a lot of time and effort into doing something that will only give you (unworkable?) problems when it comes to showcasing it to the world and earning from it.
Well, does anyone here have experience with HaxeFlixel or Flambe? I'm looking at doing non-retro looking platformer and I see a lot of demos there - usually of the retro look so I'm hoping I'm not limited to doing that stuff at least when it comes to HaxeFlixel.
PS: Here's another thing I don't quite understand with HTML5 games: 60FPS for a game and depending on the jank spike, anything that dips below that becomes unplayable? Seriously? I know that it's 30FPS that's supposedly playable, minimum at a reasonable 24. So how did it come to this?