Nesteris
"As for veterans of the software, you yourself have been here 4 years, Aphrodite has been here 3 years, we have tons of other members who've been here since the beginning and there's still no showcase worthy games... Unless you count Darkbase 01. "
In my case, It was because I had other things to do and no money/budget, not a limitation of the engine itself (I did also tried game maker but could not do anything truly worth it with it in the past), you can say I am more here for the game concepts rather than doing finished game, I will agree that the focus of the community on small mobile games does not help (I even remember someone telling me he would not enjoy the games he did, but as long as they can be sold to a publisher, it is enough).
As for darkbase 01, clearly cannot be called a worthy game, nor a showcase of what C2 can do.
In the end, this squatting of other markets just showcase how much the majority of people do not want to use html5 at all and could do without, and this "marketing mistake" is what ends up being destructive (rather than doing full fledged quality browser games that could be shared easily with one link, with social integration, they try to do native games, but this one has a lot more of thing to consider, namely performances and wrapper quality, also the web evolves at a faster pace, which can be a bummer if you don't get yourself into it), as for browser don't care about games, it is true, not going to lie, but since they are currently trying to release OSes that are meant to use only the Web browser, we still have a hope.