admir's Recent Forum Activity

  • Hmm.. tried the idea out, got rid of the 8-direction behavior and just used +- operations on the camera position. So far it looks all right. You think there's a performance hit between using the 8-direction's simulation control vs. directly manipulating the x and y axes of the camera?

  • Hi guys,

    I've a hovering camera following my player, and it seems to be working well... except it gets stuck when trying to follow another player and there's a solid object between the two. Now I got a work around working that uses the jump-thru attributte instead, but is there anyway to make my camera object float around regardless of whether an object it's about to go through is solid or not?

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  • Thanks guys! So given the gap between the 4 and 4S, normally, how does a game developer target this platform? 4 or 4S being the baseline?

  • Just curious, has anyone here experienced how the 3GS is with iOS5, most especially with the hardware accelerated canvas? And if so, how was it performance wise in relation to 1. games on canvas, and 2. other canvas applications?

    I'm thinking of getting an Apple platform (iPhone or iPad) for testing purposes, but I'm on tight budget, so I'm wondering if the 3GS' performance with iOS 5 can still be considered as baseline as far as mobile game development's concerned...

  • Hey guys,

    TC's just posted an article about the post-Zynga future:

    techcrunch.com/2012/08/04/zyngapocalypse-now-and-what-comes-next

    Might be a good read before pushing out your (upcoming) games to the market.

    Cheers,

    Les

  • You might want to check this forum post out over at IRONHIDE Games:

    ironhidegames.com/forums/viewtopic.php

    The artist GONZASAN replied regarding to the stuff he used to create the artwork :)

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admir

Member since 3 Aug, 2012

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