LoneVox's Recent Forum Activity

  • Sadly the creator hasn't been on the site in 3 years, but I'd love to see some of these suggestions implemented. For a project I'm doing it would be great to have a boids behavior that allowed you to add instances and take them away when needed, so I could have ships flying in fleets and then swap ships to different fleets. That would be more of a plugin, but anyway I hope someone can make an even better plugin for this.

  • lunarray

    Oh... thank you, I dont know why I didn't think of that

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  • adcornaglia

    Omg you are a LEGEND!

  • I've found a bug. When using LiteTween for size on an object, it doesn't take into account if the object is mirrored, it will display it as an unmirrored object. If you want me to provide a capx showing this, I will.

  • Not available in my country

  • That is the only way

  • Use an instance variable if there are multiple of them. Call it "hidden" and make it a boolean or whatever you want, then do whatever you do to decide when the enemy hides, and make hidden true at the same time.

    You can then say:

    if hidden = true
         enemy: set collisions disabled
    else
         enemy: set collisions enabled
    [/code:14i82su3]
  • A screenshot would be nice.

  • ah ok so you where just using the basic audio analyser effect basically as i was ... nothing different. awesome

    Yeah . What are you using it for? I can help you out if you are making a bar visualizer. Or any other thing.

  • I realized a little too late that I couldn't knife a ghost

    The game's looking good man, although at the place where you spawn I was trying to walk to the left because I thought it went to another room or something. You might want to add a wall there, just so people don't get confused.

    Other than that it's looking like it has some potential

  • Well, it isn't a game... but it's still a project. Very highly customizable audio visualizer. PM me if you're into this kinda stuff

  • I kinda get how an audio spectrum works. You can use a method of analyzing data called a Fast Fourier Transform (FFT), which converts an input for a point in time, into a frequency. I hope that's what it is . You don't really need to know how it works to understand what you can do with it. For audio you would get the waveform and apply an FFT to it, and you get an audio spectrum. So all it's doing is changing the input data. Waveform is raw audio.

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LoneVox

Member since 12 Jun, 2016

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