Hi
My player sprite is made up of three parts (because the collision area is only meant to work with one part of the player is why this is) and so when it is dragged, I have had to unpin and re pin the objects each time.
I am trying to stop the player object(s) from leaving the "player area" and have tried to add the behaviour bound to layout but this still seems to A) allow the player object(s) leave the bottom section of the game area and b) when the top part of the player object reaches the top part of the game area, the player object starts to be pushed around so that the "head" part of the object drops and the "handle" part of the object because parallel to it. This is really hard to explain but in essence instead of the objects all keeping together and just stopping when they hit the stop, they start to be pushed apart.
Any thoughts how to overcome this please?
Thanks
TimCS