LoneVox's Forum Posts

  • Sadly the creator hasn't been on the site in 3 years, but I'd love to see some of these suggestions implemented. For a project I'm doing it would be great to have a boids behavior that allowed you to add instances and take them away when needed, so I could have ships flying in fleets and then swap ships to different fleets. That would be more of a plugin, but anyway I hope someone can make an even better plugin for this.

  • lunarray

    Oh... thank you, I dont know why I didn't think of that

  • adcornaglia

    Omg you are a LEGEND!

  • I've found a bug. When using LiteTween for size on an object, it doesn't take into account if the object is mirrored, it will display it as an unmirrored object. If you want me to provide a capx showing this, I will.

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  • Not available in my country

  • That is the only way

  • Use an instance variable if there are multiple of them. Call it "hidden" and make it a boolean or whatever you want, then do whatever you do to decide when the enemy hides, and make hidden true at the same time.

    You can then say:

    if hidden = true
         enemy: set collisions disabled
    else
         enemy: set collisions enabled
    [/code:14i82su3]
  • A screenshot would be nice.

  • ah ok so you where just using the basic audio analyser effect basically as i was ... nothing different. awesome

    Yeah . What are you using it for? I can help you out if you are making a bar visualizer. Or any other thing.

  • I realized a little too late that I couldn't knife a ghost

    The game's looking good man, although at the place where you spawn I was trying to walk to the left because I thought it went to another room or something. You might want to add a wall there, just so people don't get confused.

    Other than that it's looking like it has some potential

  • Well, it isn't a game... but it's still a project. Very highly customizable audio visualizer. PM me if you're into this kinda stuff

  • I kinda get how an audio spectrum works. You can use a method of analyzing data called a Fast Fourier Transform (FFT), which converts an input for a point in time, into a frequency. I hope that's what it is . You don't really need to know how it works to understand what you can do with it. For audio you would get the waveform and apply an FFT to it, and you get an audio spectrum. So all it's doing is changing the input data. Waveform is raw audio.

  • How do I change it to spectrum? In the capx you have it set to waveform and I'm not sure how to change it.

  • I've made a capx that should explain the basics pretty well: https://www.dropbox.com/s/4dtmj1a4y8w3v4g/ClickerGameExample.capx?dl=0

  • Heyo

    My name is Quinn and I want game development to be my career. I've had Construct for about a year now and boy has it been a ride. I have never interacted with the forums until now so I thought this would be a good place to start.

    I must have looked for a 2D game engine for about 6 months. Construct 2 was one of the first things I came across, and I am so happy I decided to use it over the many other great engines. In my time using it I haven't published or finished a single project, but here are 2 of the ones I have worked the most on:

    An audio spectrum visualizer, to my knowledge it is the first one ever made in Construct:

    A game inspired heavily by !PANIC!, one of the most popular games on Scirra Arcade:

    I know it looks just like it but it is different I swear

    Anyway, hello Construct forums! I hope to be of help to newer people than me here, I know I've only used it for a year, but I have a whole lot of useful knowledge to give.

    Thank you lovely people at Scirra