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  • btw your games looks gorgeous

    will be buying as soon i can XD

    Thank you so much!! <3

    One thing that is ballooning the events in my project is the message system. since the messages are able to be continued when you push the 'next button' so there's a 'if message_id = X display Y' part that takes up a few events.

  • Cosmochoria currently around 2500 events.

    I know what you mean, Im dying to just implement a thousands achievements RIGHT NOW haha

    Working great from Windows as well! Amazing work!!!

    Ashley - this is incredible. I can confirm it works. I got the achievement on the mac version, about to reset my achievements for my steam user and test again on the windows version now. VERY VERY VERY VERY VERY COOL and infinite thank you from me. I've been dreaming of this since i was first in greenlight in January So amped the day is here.

    Came up with the notification box and everything. <3

    Thank you again

    This is awesome, Ashley! Getting it ready for testing right now!! Will report back to this thread.

  • to get the distance you'd use:

    distance(Player.X,Player.Y,Guard.X,Guard.Y)

    so then you could do:

    Compare:

    distance(Player.X,Player.Y,Guard.X,Guard.Y)

    =

    100 (distance from guard in pixels)

    Do action.

  • Like 20 different testers / early access peeps have hit me up about this too and I have no idea how to answer them. I just tell them it's normal. Interested in this too.

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  • damn, yeah i've got like 5 different spritefont objects with the same font because of this... thanks for the FadeAdv,

  • Ruskul , I would even go as far as to say you have to be a registered Steamworks developer in order to gain right to use this 'Plugin' if it is made.

    (So it would implement that you have signed NDA and your game (probably) has been greenlit).

    - Conti

    This is 100% correct. A steamworks plugin would only be usable to Greenlit Games / Games sold through a publisher for sale on Steam. One would *need* access to the API calls tied directly to a steam approved game / app to have a functioning plugin.

    That being said, having a functioning plugin steps up the presentation & quality of any Construct 2 game released on Steam and in turn makes C2 an even more of an easy choice when it comes to developing games for Mac/PC/Linux.

    The question might come down to business though. Will enough people purchase / upgrade licenses for C2 to justify the development time required to implement greenworks into an official plugin..? I don't know. All i know is as soon as I get my first payout from steam, I already owe Scirra a chunk of that to upgrade to a business license. It's not much, but im sure there are a few others in a similar position, and many more yet to come.

    **continuing puppy dog eyes for Ashley**

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3030

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