3030's Recent Forum Activity

  • Amazing release of sourcecode for a connection from node-webkit to the steamworks api for steam integration.

    https://github.com/greenheartgames/gree ... .3.0-alpha

    Ashley - At a glance, does this bring us *any* closer to an official Steam plugin for Construct2? <3 (puppy dog eyes)

  • rexrainbow -- yeah i completely forgot there was a browser action called 'On Resume' which i could use too, i haven't tested yet, but im sure if i set it to check for time-away "On Start of Layout" and "On Resume" i should be good

    thanks so much for all your amazing work!

  • Well here we go, i think i got it..

    Basically i pinned the buttons to a "Board" and then Im applying the movement to the board itself, not the buttons, so because the buttons are pinned to the board, they go along for the ride... Give it a try, I've also added mad comments to the capx so you can see how it's all setup. The buttons are placed dynamically so you can generate them on the fly / with a function / etc, and even just pick out their sprite by setting the animation frame to the loopindex.

    Hope this helps someone out there, god knows ive got enough knowledge from these forums, it's only right i give back.

    CAPX: http://d.pr/f/1e1HG/1dCxNTsV

    Demo: http://3030.ca/swipe6/

    Hugs,

    Nate

  • Yo my C2 homies.

    So here's what I got from tonight's work... i think it's close but needs some tweaks for sure. The main thing missing at this point is a 1:1 'drag' scroll.

    You'll notice Im actually setting the bullet and drag action on the BUTTONS themselves. Personally I think this is far superior and less resource intensive as you can have the rest of your UI / background / etc static without worrying about scrolling through everything. PLUS it has the added benefit of doing things like wrapping etc with a little more effort.

    So here's my rough work so far... Let me know if you can help me get it a little further along...

    http://d.pr/f/19RgU/2vWIaYL5

  • hey part12studios - just curious if you've delved deeper into this / have come up with any solutions. Im about to get heavy with this tomorrow probably and would love to share my results, but even better if we're halfway to a solution that hasnt already been posted.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • rexrainbow - thanks so much for all your amazing work. I was noticing the 'time away' plugin doesnt seem to work on mobile if you're just 'pausing' the game by hitting the home button and returning. it only seems to work if you actually **close** the app then return later. Is there some way to get it to work for simply switching away from the app then switching back?

    Thanks again! Crazy good stuff.

    Nate

  • Im worried that using spriter will add a bunch of excess stuff to my project... ie... mess it up. can anyone who uses spriter say whether thats the case or not?

  • chances are the permissions get bunked when you bring it from Parallels / VMWare into OSX.

    1. Open terminal

    2. Type sudo chmod -R 0755 path/to/file/yourfile.app

    3. Type password.

    4. Enjoy.

  • Also on there as 'nateschmold'... things have died down painfully in the past few months...

  • I saw that game before and I was really interested but I didn't know it was made in C2. How long did it take you to make that? Have you made an other games?

    Ive been working on this game since about November last year. So almost a year now.. It's my first 'real' game. Anything before this was just experimenting with C2 for a couple years.

  • Check: http://store.steampowered.com/app/293240

    Every Tick: Player > Platform Behavior > Set Angle of Gravity > angle(Player.X,Player.Y,Planet.X,Planet.Y)

    Every TIck: Player > Set Angle > angle(Player.X,Player.Y,Planet.X,Planet.Y)

    Player is simple player controller with platform behaviour

    Planet is solid shape with 'rounded' polygon collision. If you look at your example while you're running you are actually going up hill then downhill then uphill then downhill.. Those are the peaks / points in the collision shape.

3030's avatar

3030

Member since 29 Jul, 2012

None one is following 3030 yet!

Connect with 3030

Trophy Case

  • 12-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies