3030's Recent Forum Activity

  • Sorry, my bad for not posting more details. This is Node-Webkit v.0.10.5 export running straight from Steam on mac & windows. So Chromium/Chrome i guess.

  • (Or anti-aliasing for future search result reasons...)

    I was curious why anti-aliasing seems so messed up on Windows, or is it something im doing wrong. When I take a fullscreen snapshot of my game running, it looks soo much better on a mac. This is zoomed in so you can see the difference, but zoomed out at normal size it's still quite harsh & feels so much less 'smooth' than it's meant to be.

    I thought maybe it was just Windows rendering shittily in general so I took a screenshot i made on a mac at the same resolution and made that fullscreen in windows then screenshotted that fullscreen image and it still looks just as good as the mac, (obvious i know but it made me feel like i wasnt crazy).

    Whats up with this? Is this a known thing? can it be tweaked?

    [attachment=0:1ic8bhj5][/attachment:1ic8bhj5]

    Thanks!

  • <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    http://steamcommunity.com/app/293240/di ... 703099919/

    best anti piracy ever would be to make sure your game is not fun at all to play.

    ;D

    Yeah it took a while to figure out when i first did it but first you gotta set up the separate depots then make sure your scripts folder has matching depot id files and that those files are all referenced in the main depot script. How far along in the process are you / what have you done so far, maybe hit me up on email i donno if this stuff is NDA protected..

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    Your APPID is in Steamworks, ie, it has been assigned by Valve. This only works if you have a game on Steam, i believe. I cant test unless i actually upload my build to steamworks and then download it through the steam app.

    andreyin, make sure you just straight up trash the 64 bit Windows and Mac builds if youre posting to steam. The Greenworks plugin seems like it doesnt have 64 bit support at the present time, so you pretty much have to rely on the 32 bit builds for now until that gets updated.

  • When I export via HTML Website, I see .js files. These are JavaScript files, right?

    If Construct2 had the ability to export in JavaScript for desktop, then we'd lose the reliance of Node-Webkit and could export native desktop applications.

    But then again, Construct2 writes it's code in HTML5. But imagine if it could alternate between HTML5 and JavaScript, or maybe something else like C#. That would be make the engine even more powerful and give it some real big desktop chops. But dreams are dreams.

    Construct *does* export javascript... thats why we need something like node-webkit to make an executable out of it because otherwise it requires a browser to run. tho are you confusing javascript with java?

    thanks a million ASHLEY.

    Was looking at greenworks.js and noticed it's looking for greenworks-osx64.node and greenworks-win64.node which doesnt exist. thats prolly why it was borking on the 64 bit builds.

    Also curious if there was any interest in putting any time into additional API calls for the plugin - stuff like leaderboards, etc. I was interested in seeing if i could duplicate the achievement setting code to try and patch together something for leaderboards, but i figured if you are already working on something like that, it would be silly for me to do a half assed version myself haha. That being said, I'd be willing to try it if you havent started and would share my success if it helps get a more official steam plugin together faster.

    Ashley Sorry this is so sudden does anything look familiar? Was using the same process I was using as before to upload builds to steam with the steam api injected into the packages...

    edited out cuz i look like a tool sending a 45 page error log.

    is anyone else getting an error with the latest nw exports uploaded to steam if you're using the greenworks plugin? This is what i see when i run the app:

    Uncaught node.js Error

    Error: The specified procedure could not be found.

    C:\Users\NATESC~1\AppData\Local\Temp\nw1964_32649\greenworks-win32.node

    at Error (native)

    at Module.load (module.js:354:32)

    at Function.Module._load (module.js:310:12)

    at Module.require (module.js:362:17)

    at require (module.js:378:17)

    at Object.<anonymous> (C:\Users\NATESC~1\AppData\Local\Temp\nw1964_32649\greenworks.js:13:18)

    at Module._compile (module.js:454:26)

    at Object.Module._extensions..js (module.js:472:10)

    at Module.load (module.js:354:32)

    at Function.Module._load (module.js:310:12)

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3030

Member since 29 Jul, 2012

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