fredriksthlm's Recent Forum Activity

  • In other classes..

    Like math, english, geography, history or whatever there is, do you get the educational resources you need for free in those areas?

    I'm not sure how schools work, maybe different in different countries, but to get or use the material needed for free is nothing I've heard of.

    The educational license doesn't seem expensive to me.

    What would happen if your school would teach Photoshop or Premiere classes?

  • The Mobile Adverts plugin supports both Admob and Adsense. Adsense works for web. Admob for apps.

    Regarding loading and showing ads, banners and interstitials do not work the same. Your workflow sounds like a typical interstitial flow.

    For banners you should let Google refresh the banner automatically.

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  • I will not have time to test your project until next week Im afraid.

    But I know I tested a lot of banner types yesterday. and they all worked fine.

    The viewport of the C3-game should not matter, since the Admob-ads are created in its own activity.

    i might be able to test it after the weekend.

  • Since you obviously seems to use Android Studio.. Try to export as cordova, and run 'prepare' with the CLI, then open with Android Studio and compile. This should "always" work I think.

  • "Top/Botton"-setting works, yes.

    But if you are releasing a game you must test it yourself.

    (Create an app within admob, you do not need to have the app set up in GooglePlay Console. Register your phone as a test device in Admob console, then you will get test ads, but with your real ad-IDs.)

  • (I need to export game as a html 5 game, and after import it in android studio (webview) )

    This is what the Cordova setup does for you.

  • look into the console

  • You can use: touch - compare orientation

  • It's a cordova plugin and it's not related to Construct. You must export as a cordova (or android studio) project and amend the config files before you build.

  • the back button does not work if you use splashcreen plugin (which is always used for Construct builds). This is a very well known issue.

    There are three "solutions":

    1. use a fork of the splashscreen plugin (prageeth)

    2. remove splashscreen plugin

    3. remove line 103 from the splashscreen java file

  • Literally stripped one of my games to barebones, audio, fonts, events and the thing just won't play level 1. Really not impressed with trying to export to iOS, android, nice and simple, everything works as it should. iOS however oh my!

    All crashes seem to be down to font and/or audio, yet without using any fonts or audio, the crashes still occur.

    Use latest c3, export to high ios version, use smallest spritesheet setting, use latest xcode. See if that makes any difference.

    Otherwise try turning off 'Canvas rendering' in Safari options and see if that makes any difference, just for verification.

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fredriksthlm

Member since 6 Jun, 2016

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