thehen's Recent Forum Activity

  • Check out this plugin here: http://www.scirra.com/forum/plugin-randomplus_topic45261.html

    When using a random seed, you can just save the seed number when you reach a checkpoint, then next time you use the saved seed it will generate the same level.

  • This is fantastic. It looks so nice full-screen too.

    2 weeks is nuts, congrats. It didn't feel too hard for me, after a while I can just keep going and going.

  • A few people have mentioned this, but my event sheets are shared between all the layouts. I can't understand why you'd have a per-layout event sheet unless you had logic that you were not going to reuse.

    I think the closest I can get to what I want to achieve is by having a dummy sprite in every level with various instance variables. It's pretty messy but at least then when I duplicate/rename levels it doesn't change.

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  • This looks great - any chance of a trailer? I don't have an Android device :(

  • Thanks. This is just exported using the Construct 2 Windows Phone exporter (plus some extra functionality in a plugin I'm building). I haven't worked with CocoonJS yet.

    When I iron out the last few performance issues, I see no reason why the user would know it wasn't native. I think on Android, due to fragmentation, it maybe more obvious.

  • Our Windows Phone version of Mortar Melon is nearly done. Here's a video to get an idea of performance, running on lowest spec Windows Phone 8 device, the 820.

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    We've still got some performance optimisations to clear up a couple of bits of lag. Generally though, performance is great.

  • It can easily be done in a plugin using the getTime() Method.

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  • If your background is tileable and and you can create a 512x512 tileable background instead of a 512x1024 sprite, then the best performance will come from the tileable background.

  • The Wacom took a few weeks of getting used to, but you'll find that with any tablet. Once you're used to it it becomes very natural.

  • What gamepad are you using?

  • Try adding a system->'trigger once' condition.

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thehen

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