Hi EyeHawk, it's going well now. I've fallen behind schedule as handling audio has been a mission.
So far I have:
- Windows Phone App Detection
- On back
- On activated
- On deactivated
- Quit app
- Show message box
- Vibrate
- Update flipped tile
- Play WAV sound (necessary for overlapping audio)
- Play WAV music (necessary for proper handling of user-playing music)
Todo:
- On return from tombstone
- Looping sfx
In preparation for the plugin I recommend you prepare WAV copies of your audio and create a PlaySound and PlayMusic function, which you use to control all audio. The Windows Phone plugin has to handle audio completely separately to the audio plugin, so this looks to be the best way to make it manageable.
Also, webfonts do not work. Response from Microsoft engineers:
Engineering response: This is a known issue, the only workaround we know is to host the fonts on a remote server (making sure to bypass the single origin policy issue) and perhaps use AppCache to keep the font files locally on the device.
Also I'm taking any requests for additional functionality if you can think of anything.