thehen's Recent Forum Activity

  • Can't you just give it a negative width or height?

  • mertyildiran I'm not going to rise to the bait. Feel free to put the plugin through its paces and let me know if you have any issues.

  • Just a simple example: You use a short loop sample and play it looped using the audio plugin. The gamer who's using Chrome will hear what you intended. The gamer using Firefox will hear a large gap between consecutive plays of the loop. Why? Because Chrome fully supports Web Audio, while Firefox doesn't.

    I've not run into this problem myself, and I'd be interested in seeing an example. I bet 50p I can fix it :D

    On a side note, when developing on Windows Phone, this issue even occurs with native development.

    Another one: For every audio used in your game, you need 3 files. The original, a ogg and a aac version. Why? Because IE and Safari forces AAC and Firefox ogg. Chrome, thank god, doesn't care and just supports all.

    But this doubles the amount of data needed for your game.

    It doubles the filesize, but only the relevent audio is downloaded by the user. When packaging as native you can just remove the unnecessary audio files.

    And a third one: Chrome supports WebGL, Firefox partly (at least not on my system), and IE will never ever support it, as long as DirectX exists.

    IE does now support WebGL and I've not had issue with Firefox myself (FirefoxOS on the other hand...).

    So yeah, I'd contest your points :)

  • Yann awesome I'll have a whizz at getting this working when I've got some R&D time. Thanks again for the awesome plugin :)

  • mertyildiran there's plenty of native wrappers, including closed-source ones like CocoonJS. Malicious script is possible in any language. It would be trivial to capture and report user login credentials using ajax with HTML/JS for example.

    If security is a high concern, I suggest going through manually and ensuring it meets your standards. If there's anything in particular that you don't understand then I'd be happy to help.

  • Yann I was wondering whether your Split Poly demo would work combined with the Physics Demo?

    So say, having a physics square and being able to split that into two two physics polys.

    We're starting work on the ice world for Mortar Melon, and an awesome mechanic would be to slice ice blocks into angles to bounce off :)

  • You can use any Xbox One as a dev kit, so the only cost should be developer registration.

  • mertyildiran these should all be pretty self-explanatory and are on the feature list. Also a lot of these like icon changes etc. are because of updates to Construct 2 rather than the plugin, so check the Construct 2 release notes.

    It's not really expected for me to explain the functionality of every line of code. It should be considered a rewrite, and you're more than welcome to just copy the functionality into your project that you need.

    Both the Construct 2 exporter and my version are based on the Visual Studio Windows Phone HTML5 Template.

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  • I don't think the Ubi guys will have run into this issue yet, but I've popped Ashley an email.

  • v00d0 how do you mean entirely? Stretch? Or do you want to crop off the edges and make sure it fills the height?

  • mertyildiran I've no idea what you're comparing there. If you look at the standard exported MainPage.xaml.cs and compare to mine, that will detail the majority of the changes. These aren't listed in your commit.

    Do you have any security concerns in particular? Any additions are listed in the plugin, and any other changes have been visual, like fixing resolution, supporting landscape and adding a splashscreen.

  • ghost yeah this is across all platforms without any sort of OS detection.

    There's lots of OS detection stuff already, but that wouldn't account for, say, a retina Macbook. My solution would/should?

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thehen

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