Congrats2u's Recent Forum Activity

  • celstrider

    Thank you for your answer. I will check this out. Bud do you know what could be the reason for this? I imported files like construct2 needed. 16 bit wav. files. Is there something i did wrong probably?

  • Is there an actual download link available? I have to include iframe into my app...but im not sure i think its outdated. (On IOS) the whole Html page is loaded....and thats very bad.... so i read, that there is a possability to use the div plugin to solve this....

    so could anyone share a link?

    Thank you very much!

  • Ashley

    Hey Ashley, i got a question about the audio thing. If i have layouts with differend music. And i switch between them and change the music too.

    i use:

    Play "musicB" looping at volume 0 dB("tag")

    and

    Unload "musicA" from Sounds

    as events.

    So thats basically it....but when i switch between the layouts i have to set a touch input again? Didnt you said, that there is only one touch input at the beginning to start and play the music for the entire project. Is there a setting or something to make this thing working?

    (The platform iam on is IOS - (project is builded with cordova))

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  • Hello!

    I have some problems with safari. The game runs great on firefox, chrome, ie. But on safari i get sometimes some error messages - and the complete website has to be reloaded. Has someone a hint what i could do right now?

    Is there an expert who could say whats the problem? Im sure it isnt a problem with the project.... but i have to know if there is a possability to avoid the safari crashes. The console doesnt create a error message and in the header i only get the information that there is an issue with the webiste so it has to be reloaded.

    i made a screenshot:

    http://imgur.com/a/f1g9l

    Can someone tell me how i should go on right now? How i could fix this issue or probably there is someone who had the same experience with safari browser issues and knows how to handle this.

    Thank you very much!

  • Nandynho

    this is a really annoying problem.....its always apple which causes some issues - i never have problems with other platforms...

    yea i either dont know how to solve this... i mean there are people with a lot more html5 experience - even for mobile devices. But we have to solve this...so yea... we will see.

    if you need to test your solutions, you can send me your capx. i can test it for you on my ios device. Probably you will set up a lucky shot

    best.

  • Nandynho

    Hello,

    iam trying to use the HTMLIFrame plugin for my project...before i was using the podeiFrame plugin. Both with the same porblem. iam building the project for ios with cordova..... i have to include html websites into the app (to show events, news and other pages, witch are hosted by the customer).

    Both plugins are not working correctly on ios, because i cant set the widht and especialy the height for the iframe.... on the ios devices the height is always as large as the webpage i want to show with the iframe plugin. Is there any possability to customize the iframe plugin?

    I downloaded the plugin from this thread:

    viewtopic.php?f=153&t=149647&hilit=iframe

    (Nandynho post)

    Its very important, and i didnt found a solution, maybe someone has some experience with the HTMLIFrame plugin for IOS Apps.

    There is a further problem:

    If i want to start the build on browser, an error message appears: I made a screenshot from my test scene:

    https://ibb.co/j3nbVk

    it has something to do with this plugin... does anybody has an idea why?

    Thank you very much!

  • Nandynho

    Hello,

    iam trying to use the HTMLIFrame plugin for my project...before i was using the podeiFrame plugin. Both with the same porblem. iam building the project for ios with cordova..... i have to include html websites into the app (to show events, news and other pages, witch are hosted by the customer).

    Both plugins are not working correctly on ios, because i cant set the widht and especialy the height for the iframe.... on the ios devices the height is always as large as the webpage i want to show with the iframe plugin. Is there any possability to customize the iframe plugin?

    I downloaded the plugin from this thread:

    (Nandynho post)

    Its very important, and i didnt found a solution, maybe someone has some experience with the HTMLIFrame plugin for IOS Apps.

    Thank you very much!

  • Hi,

    Android and Web working great.

    BUT:

    I am currently trying to get the Iframe running on mobile IOS. The Problem is the entire iFrame content height is shown. (Although the iFrame Objects Height in Construct is only 500px) When I scroll, the entire game layout is scrolled.

    Any way I can fix this? Is there a way for example to wrap a DIV around the iFrame, to adjust the DIV?

    Thanks in advance!

  • Hello guys!

    I have a question about how to access a jQuery function from my webgame. Let me explain:

    The game is embedded on a website (onescroller). We have differend sections, like school, events, news etc.

    We have a website gui (some buttons in the header) and if youre clicking on them, we fire a jquery function to scroll smoothly down to the coresponding section.

    Now i created a menu with construct2 (some fancy buildings for kids) - basically they should call the same function like the website gui buttons, to scroll smoothly to the right section.

    Currently iam using the function:

    (for events)

    "../../../home.html#events"

    This loads the site complete new and moves directly to the event section but without a smooth "anker" scrolling. Our Website expert told me that i have to embed a jquery function (https://api.jquery.com/position/) into my project.

    Can someone please tell me how i could reach this goal? Or is this basically possible?

    Thank you very much!

  • OddConfection

    Thank you i will try this out!

  • Hello there!

    Ive a question:

    On layout start i have a sound which introduces the gameplay. If the player is gameOver he can restart the game. Because there are many variables and position changes - iam using restart layout and reset global variables.

    If the layout restarts the introducing sound shouldnt appear again. So i would need to reset all variables, except of the "playSoundAgain" variable.

    Any ideas?

  • Ashley

    every time i switch the layout, the sound interrupts or doesnt play....

    I included 16 bit .m4a files (like recommended) and go with Audio -> Play(sound at volume 0 dB (tag"sound_loop") - after this i unmute it directly to avoid the ios mute thing....but it doesnt work.........thats it - there isnt more code....so why is this not working?

    I start with an intro layout, where you have to press a trigger button. Then you will see a intro video and switch to the main_menue layout -> there iam calling the sound function i described above...

    This should be such a simple thing but it isnt working... and now i habe absolutly no clue why...

    is there something i have to do in the audio propperties?

    I tested it on an andorid device and it works

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Congrats2u

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