Congrats2u's Recent Forum Activity

  • Hey there:

    i have an important question about my app. In the intro Scene, which is loaded first, i have a video wich will playback, after the user pressed the start button (a simple sprite)

    The video is placed with the video plugin on construct2. So on ipad it has a fix windows size and will be triggeret with my start sprite.

    but on iphones the video has an own play button....and each function (playing sound (i had to seperate the video and the video sound because it causes some weird quality - but thats another story) - or animate some sprites in the background will be ignored). Is there a solution to setup the iphone video playback the same as its on ipad devices, without its own play button?

    I hope you guys understand the problem

    short summary:

    on ipad: everything is fine, the video has no play button (so i can use my sprites)

    on iphone: the video has a playbutton and plays the video in fullscreen, my sprite triggers will be ignored...this has to be like on ipad.

    is there a solution for recognizing witch device is used? Ipad or iphones?

    Thank you very much!

  • Did someone had the same problem on IOS? And found a solution? Because i cant find one...

  • Hey there,

    it wount get better with this damn sound on ios...

    My sound files sounds good on pc. But on the ios devices it has a weird interference. Its kind of a rattle noise. The soundfiles should be fine...

    Thanks for every single hint.

  • Hey there!

    Even when i build my application with the Intel XDK - i get a message, that the support will end of June 2017.

    What does this mean for construct2 and the whole app development?

    Screenshot:

    https://ibb.co/er9kha

  • matrixreal

    Thanks for your help! It works! Youre DAMN NICE!

  • matrixreal

    it is still scrolling outside the app screen. Do you know what could be wrong? It disables the scrolling on top of the app but on the bottom it is still scrolling out.

    I added this to the intel xdk.config.additions.xml file like described

  • Has someone an idea how to avoid scrolling the app out of the screen, if you reach the bottom of your i frame content?

    And:

    Fit the content into the iframe? Currently i got the iframe to work, but the content insde is sliced, so you cant see the whole page...

    (I builded for cordova with the intel sdk for ios - basically its an app for ios)

    Thanks a lot!

  • All

    Has someone an idea how to avoid scrolling the app out of the screen, if you reach the bottom of your i frame content?

    And:

    Fit the content into the iframe? Currently i got the iframe to work, but the content insde is sliced, so you cant see the whole page...

    (I builded for cordova with the intel sdk for ios - basically its an app for ios)

    Thanks a lot!

  • Has someone else the problem that every layout needs to get a new touch input to play the sound? And maybe a solution for this thing?

    Best regards!

  • imhotep22

    The thing is: I build the game with cordova for ios because later there has to be an app. And on the app there is no problem with the focus behaviour.

    So there shouldnt be a porblem with the sounds...

    Everything would work fine, if there wouldnt be this weird thing with disabeling the sounds on layout change.

    Basically it is well explained on this site too:

    https://www.ibm.com/developerworks/web/ ... -ioshtml5/

    But there is always the fact, that you only have to trigger it once - and it will work for the whole project, not only for one layout

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  • imhotep22

    I have an intro event sheet. There i have a welcome button and if you click on it an intro will be loaded. After the intro is played it loads directly the main menue.

    In the main menue i have the following event:

    https://ibb.co/jy0H7a

    If iam leaving the main menu i call this event: (to stop this sound)

    https://ibb.co/d1WPna

    And on the new layout i call this event again:

    https://ibb.co/j87m0v

    Basically i call only the Play event, and the stop event (before i used the unload event)

    But every time i want to play a new musik sound i have to touch press the screen. Ashley told me, that this has to happen only once and then the sound should play durring the whole game (also for other sound files)

    So something is wrong...i guess (better i hope)

    Please note: Every sound is playing but you can hear it only when you touch the screen. So i tried out to unmute the sounds right at the beginning - but this made no difference.

    Thank you!

  • Hey there!

    This kind of problem is making me really sad. On IOS devices you have to set a touch input on each layout change to play the background music. I builded a ios app with construct2 and cordova and on some layouts i have to play differend music files. But every time there is a new file loaded, you have to trigger it with touching the screen.

    Has someone an idea why? And how to avoid this? Its an app so why the hack is there a behaviour like this? A solution would be awesome!

    Thank you very much!

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Congrats2u

Member since 3 Jun, 2016

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