Congrats2u's Recent Forum Activity

  • Ashley

    Hey Ashley,

    i had a trigger button to start the video files. But i am glad it worked with your device - but could you tell me whats the difference between your file and mine?

    ive made a project (link below) with a construct2 and a construct3 file for testing. If you could tell me whats the fail in my files it would be awesome, because i cannot detect the problem.

    please note: the playback only doesnt work on ios11 devices if iam building with construct2. If iam building with construct3, the video file doesnt play on any IOS device. At first i thought its because apple did some changes in their api for video playback, based on html5 canvas.

    The project is released and worked, until ios update11 was dropped out. On those devices the video doesnt gets loaded. I can send you the link for this app, if you want to see it.

    So thats the reason iam confused. I like to work with your engine and i want to develop games in future with it too (thats the reason i bought the licence for c3) - but i have to know why some features doesnt work and if its kind of "fixable" and more important how.

    I would be very very glad, if you could help me out with this problem iam fighting on a few weeks... but its difficult because i dont know what to do and how to fix the video issue by my own.

    Link:

    https://www.dropbox.com/s/4215c1d0jmqp8 ... t.zip?dl=0

    Thank you very much!

  • Ive bought construct3 today and i was wondering what happens, if youre used several plugins in construct2. Without them i cannot open my project, so is there a workaround or do i have to wait some months until they will be released for construct3 too? (If they will be renewed over all).

    In this case construct3 makes no sense to me. Any ideas, thoughts or feedback about this?

    Thank you very much!

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  • So ive bought construct3 licence today. In deep hope, it would solve our main problem we have since weeks now. Videos on IOS11 arent playing. In construct2 they where playing on devices with a ios version lower than 11. But in construct3 event those devices with a lower ios version doesnt show the videos right now. Basically i thought it would be an apple update problem. But untill Construct3 is in beta (but offers the builds for mobile right now) it seems to be a engine thing i guess....

    Some experiences here? I would need help with this, because it seems, that no one is using videos in apps...........and there is no feedback or support by apple or the developers of constructX.

  • Hello there!

    I got a question about a project i released months ago. I included video files (intro) which worked perfektly. But now our customer told us that on ios 11 the video plackback isnt working anymore. I tried it out and hes right. I can only hear the audio, but the video doesnt shows up. The app is exported with cordova and was "crossplatformed" with the intel XDK

    Is this a problem, i would have to fix? Or is it may a problem apple will fix with a newer update. Has someone an identical experience?

    Note: On the preview version (ios 10.xx.xx) everything works...so iam not sure about how to handle this problem. I told, that its primary an ios problem. Basically there are no more techniques you can include a video file into the project. I didnt used some plugins or anything else, so it should be a common issue.

    Thanks in advance for a feedback!

  • Android.... same problem now.....

  • All

    I solved this issue - i did (of course a lot of research) and found a solution.

    At first add the ionic keyboard plugin into cordova. Then you have to prepare your index.html file too.

    Add:

    cordova.plugins.Keyboard.disableScroll(true);

    into the deviceready function.

    in my case it looks like this:

    <script>

    document.addEventListener("deviceready", function ()

    {

    cordova.plugins.Keyboard.disableScroll(true);

    window["c2iscordova"] = true;

    // Create new runtime using the c2canvas

    cr_createRuntime("c2canvas");

    document.addEventListener("pause", function() {

    cr_setSuspended(true);

    }, false);

    document.addEventListener("resume", function() {

    cr_setSuspended(false);

    }, false);

    }, false);

    </script>

    In the intelxdk.confing.additions i added some preferences on top of the script. It looks like this:

    <!-- Change the debuggable preference to true to build a remote CDT debuggable app for -->

    <!-- Crosswalk apps on Android 4.0+ devices and Cordova apps on Android 4.4+ devices. -->

    <preference name="debuggable" value="false" />

    <preference name="DisallowOverscroll" value="true" />

    <preference name="KeyboardDisplayRequiresUserAction" value="false"/>

    Thats it. It works in my case.

    Have a nice day!

  • gumshoe2029

    I did it with WindowHeight/WindowWidth and it works perfectly!

  • I found a cordova solution (ionic keyboard plugin you can add in the xdk manager)

    but iam not sure where i would have to embed the code...

    excample:

    http://ionicframework.com/docs/v1/api/page/keyboard/

    Do you know how to handle this?

  • Hello there!

    I need help with another scrolling issue: If iam opening the webview window where i can insert some informations (writing an email or something) - the ios keyboard appears, and the whole application is scrolled up. The weird thing is: i get a black bar (from the bottom of the app to the virtual keyboard)

    iam using this line of code to avoid basically scrolling in the app (included into the intelxdk.additions file)

    <preference name="DisallowOverscroll" value="true" />

    Is there a solution to avoid the scrolling, if youre using a virtual keyboard?

    thank you very much!

    Screenshot:

    http://imgur.com/a/YqOxn

  • matrixreal

    Can you help me with another scrolling issue? If iam opening the webview window where i can insert some informations (writing an email or something) - the ios keyboard appears, and the whole application is scrolled up. The weird thing is: i get a black bar (from the bottom of the app to the virtual keyboard)

    Is there a solution to avoid the scrolling, if youre using a virtual keyboard?

    thank you very much!

    Screenshot:

    http://imgur.com/a/YqOxn

  • Hello!

    My question is: Is it possible to check, which device is used? I need to check if its ipad or iphone, because the ios api seems to be differend on both devices.

    (On the iPad embedded videos in construct2 can be triggered with my own sprite - thats pretty cool, but on iphone there is no chance to play it trough the "start" sprite, like on ipads...thats pretty bad - so i would need to check, if the user is playing the app with an iphone or ipad to change the code, depending on their device. On Iphone the videos have their own play button, so my sprites, would be ignored and above the video (because its for ipads too) - thats a weird paradox problem)

    If no one has a solution...i think i would try to check the screen height and the screen width and calculate the ratio (iphones often have a 16:9 format and ipads 4:3).... i hope this would work.

    But iam very happy about any information from you, probably there is a "more safe" solution, because iam not sure if the get windowHeight/windowWidth from construct2 will check the device wH/wW.

    Thank you very much.

  • Would be very great if someone could help me out because its important....

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Congrats2u

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