So the intention about this question is to determine which kind of scrolling would be the most performant one. I readed that you can use a parallax scrolling or a camera scrolling.
parallax scrolling would move each layer - with all objects and instances on which you included some parallax values. - Camera/Window is fix, Layers will be moved.
camera scrolling would only move the system "window" part through the whole stage. - Camera/Window will be moved, Layers are fix.
In my opinion the camera movement would be the best solution to save performance durring runtime. Except if youre using a static layout with static objects like i do.
Does someone agree with this these? Or does both scrolling variantes cost the same performance? On the other hand i included a touch input tutorial whitch worked fine - but each layer had to be moved via parallaxing. So i would need only the camera to move. (I would need this, because i got a mini map and a ingame map i have to switch between - the minimap coordinates would have to be translated into the bigger ingame world coordinates - so if you click onto the right corner on the minimap, the camera should be on this location in the ingame map (#factorX/Y))
i hope you understand why iam thinking about this decission how i could move the camera in the game.
I hope someone can help me out with this thing. And yes i was reading the forum about this. But i got the feeling that nothing fits to my case.
Best regards to you and thanks for your help!