Rory's Recent Forum Activity

  • Haha, that's not too hidden.. I can't believe I couldn't find it when searching the site yesterday.

  • That sounds pretty unsuccessful if you'd ask me :/

    Is it a hosted app?

  • What about..

    If arrow key is pressed, wait 1 second, then simulate the control for the following platform character? :)

  • This gets a little complicated if its a platform game..

    Does the NPC have all the same properties as you? Like same gravity, mass, jump strength?

    Is there moving platforms in your game?

  • Check out the website, when the competition starts in august you need an account and you need to check for the theme of the games. :)

  • I think loading packages of assets aside from the initial load would be nice.

  • No problem :) keep up the fine work!

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  • Of course ;) construct is the priority

    Opps!

    db.tt/vlsOyPZt

  • GXSCC is the 9/11 of chiptunes.

    Just as pillow shading is the 9/11 of pixel art. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • The 3GS has quite a weak benchmark as compared to the iPhone 4, and especially iPhone 4S.

    Most games on the App Store don't cater to the 3GS users anymore.

    <img src="http://cdn.gottabemobile.com/wp-content/uploads/browser.jpg" border="0" />

    <img src="http://cdn.gottabemobile.com/wp-content/uploads/java.jpg" border="0" />

    <img src="http://cdn.gottabemobile.com/wp-content/uploads/ios51.jpg" border="0" />

    Though if you really do manage to get a game working on the 3GS, it should have no problem at all running on a newer hardware.

  • sirLobito That works, but I think using a group would be neater :)

    Make a variable - Countdown - with default value 3.

    Create a text - txt_Countdown - make it say 3 for convenience

    Put all your controls into a Group,

    At the start of the layout, disable the entire group

    "Every x seconds"

    • Subtract 1 from Countdown
    • Set txt_Countdown to Countdown
    • Activate your group of controls
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Rory

Member since 19 Jul, 2012

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