Rory's Recent Forum Activity

  • Take you exported file size, and take 20gb and divide it by that.

    That's how many people can download your game into their cache in a day.

    By KG do you mean Kongregate?

  • Working on something already, just started, but we have 3-4 days left!

    Check out my avatar.

  • Try Construct 3

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  • That is a very good question.

    From what I've heard Ashley say so far, I'm guessing it'll be a beta.

  • It all depends, you can do it either way.

    Metal Slug and Megaman use only a player sprite, no weapon sprite.

    For example 2, I would do a "paperdoll" system where I pin a sprite over the character.

  • ^ Listen to this guy

    But yes, for the way you stated, you have to do it on PC/Mac.

    Mac OS is hard to get used to if you're a Windows user. Its normal! You get used to it eventually.

  • I would say it's vector-style, it uses clean lines and (mainly) flat colors, but its probably not done in a vector art program like illustrator. I'm guessing its using shapes and brushes in photoshop.

  • I like the simplistic art style, but you need to work on a nice one for the interfaces, they look kiddish at the moment.

    Good job overall.

  • Hey everyone, for those who didn't know, Ashley just announced in the blog that r100 will be released on the 22nd of august, which is just a week away!

    0 WebGL shader effects included for amazing native-grade visual effect processing, with a new SDK allowing for your own custom-written effects in GLSL.

    I can't wait to check out these 60 shaders and confirm how useful they'll be. Also, looking forward to see what the community does with the SDK.

    e aim to make Construct 2 the best editor for publishing to mobile, desktop, and the web.

    Tom it might already be.

    Click here for the original blog post

    I know everyone's as excited as me about this release ;)

  • Free 20CC from Photon Cloud.

    That is pretty generous of them <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Your website is a logo, how much traffic will the site get?

  • If its exclusive games and there's not a revenue share model at the moment, you could hand-pick and buy titles from the developers for a cheap price. This could guarantee some good games from launch!

  • Make smashing into enemies give you health!

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Rory

Member since 19 Jul, 2012

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