Rory's Recent Forum Activity

  • Thanks for the news Tyler, I'll be sure to give appMobi a go if I work on a game to export to iOS. It sounds like a good deal.

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  • Its good.

    As I said earlier, would be nicer if the camera could be zoomed closer.

    All the best, hope it becomes a hit on Kongregate!

  • For the graphics, you use Bevel & Emboss (as well as defaults for a lot of blending options like the drop shadow and stroke) on all of text and some gears etc. in the menus, its ugly..

    The in-game graphics appeals to me because of its odd, strange feel, like a mix of kiddish and freaky at the same time.

    The interfaces and tween effects on the menus feel 'finished' and professional. I really like your attention to detail!

    The game's concept is fresh and strong, I mean a frog costume wearing kitty with psychic powers. That's a first (and probably last) for me!

  • Don't think so, I checked the font properties and all this.

    I used web fonts in my game, so I had a Bold font and a Normal font.

  • int(x) - convert x to integer

    It doesn't check if it is or not and return a 1 or 2..

    How about checking if int(x) = x, if it is, then it is an integer already.

  • I like it, the art reminds me a little of Gravity Guy somehow.

  • I use fav.cc and 000webhost

    Both pretty good, ad free, web hosts.

    :) Dropbox is pretty kind with bandwidth, and It actually loads dependencies which I didn't expect. It works just like a webhost.

  • I'll still be using it, I'll always used beta releases even if it occasionally crashes or makes my game crash because it's just more fun that way. Haha!

  • Ah, cool cool.

    Anyway, Good game! simple rules, but the distance the game takes place at makes it hard for me to make estimates on my movements.

  • Yeap, I know.

    Hopefully they will eventually though.

    For now Photon Network is great :)

  • I always thought that Kongregate hosts the game files for you..

    Good luck with the game and I'll try it out now :)

  • Look up the Lerp() function.

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Rory

Member since 19 Jul, 2012

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