Rory's Recent Forum Activity

  • Haha, hope this helps motivate you to work on it then :)

  • Posting nice threads is a chore.

    The current text editor puts all the tags at the bottom of the editor, instead of wrapping it around what is highlighted (In both Prompt and Basic mode). It also stretches beyond the page's width limit.

    We need a cool up-to-date editor which loads images, quotes and stuff and shows it to you real-time. Its pretty easy to implement <img src="smileys/smiley9.gif" border="0" align="middle"> or should be.. and it'll make the content people post so much neater, especially for project threads!

    <img src="smileys/smiley9.gif" border="0" align="middle"> Please <img src="smileys/smiley9.gif" border="0" align="middle">

    Not whining here, just a request!

    http://demo.richtexteditor.org/

    The current editor actually looks pretty good in their demo <img src="smileys/smiley3.gif" border="0" align="middle">

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  • Haha! Arima, its awesome, don't worry! Its not great in the sense that its really intense and detailed, but having a good style can be taken as an even better complement!

    EDIT: By the way, how is the project going? <img src="smileys/smiley3.gif" border="0" align="middle" />

  • Imo, Photon is a very good, viable multi-player plugin. Its pretty cheap and I've tried it with Unity games, its fast. The only problem I can see is some preferring to stick to a server machine, one they can run themselves or share with another game etc.

    Photon servers cost money, but if you're serious about making an online game, you need money.

  • Some of the members were saying the launcher is now available on the app store.

  • Ah, saw this awhile ago.

    Really melancholic looking!

    It can be very tedious to draw each character frame by frame, Spriter is going to help a lot, but its never going to always give you the perfect angles and stuff, I think you'll still end up drawing a lot of parts yourself!

    I started off doing pixel art in paint over 5 years ago, and only started using photoshop for it maybe 2-3 years later.. That's where I got my patience to do sprites frame by frame xD

    I'd put Loot-Pursuit here too, it has pretty good graphics, not great.. but it has a good style going!

    <img src="http://www.gamasutra.com/db_area/images/igf/Loot_Pursuit!_The_Search_for_t/screenshot.jpg" border="0">

    http://www.youtube.com/watch?feature=player_embedded&v=gNRi0xcwW_s

    EDIT: Forgot to add.. Yokai!

    <img src="http://playindiegames.files.wordpress.com/2011/03/yokai.jpg" border="0">

  • This is the best tutorial on arrays.

    scirra.com/tutorials/307/arrays-for-beginners/page-1

    It has pictures unlike the one in the manual.

    Basically an array creates a 2D or 3D box where each square contains a value.

    An array starts from a 0,0,0 (in this case you only need a 2D box, so you only need a X,Y, so yours will be 0,0)

    So imagine your 10,10 grid, the first top left pixel should be a value at 0,0, the one on its right would be 1,0 and the one below that 1,1.

    Store a value from 1-X (X being the number of colors you want in the palette) and make 0 white.

    Make a every tick to check if eg. ArrayAt(0,0) value = 1. If it is, change its color to 1.

    :) saving would be a piece of cake from there.

  • I played Iconoclasts about a year ago, and only realized it was made with CC about 2 weeks ago. it was a shocker because it felt so much like a MMF game! (I believe he used to use MMF2)

    His graphics is one of my particular interest because I'm a pixel artist, and I really love everything about his art, from the fluid animations to his amazing pixel particle effects. He's obviously a perfectionist when it comes to his artwork and his retro game ideas are great fun.

    I've never tried before, but I plan on starting something big eventually when I get good at C2, and hopefully some features I'm counting on are added in. Things that can benefit a RPG-like gameplay.

    I'll also be using pixel art and I hope that it will be of the same standard Konjak has, its not hard, but I just get horribly lazy and bored too quickly.

  • I like it!

    But this is the Construct Classic section, your game belongs in the Construct 2 section.

    You shouldn't have it that the ship just instantly faces your mouse right after its done with a target.

  • I actually like the look and feel of the site. The forum and some pages just feel dated as compared to the Scirra Store though.

    My favorite part I like how the site is bright and clean looking, looks simple and professional as compared to some of the 'competition'.

    Good job so far, Tom.

  • Haha, there aren't many times you see a indie game thread turn into a religious debate.

    Good job Urled.

    *sarcasm*

  • Nice, its a visual representation of an array right?

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Rory

Member since 19 Jul, 2012

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